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Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
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@@ -1 +1,11 @@
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extends PauseMenu
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@export var level_selection_menu: PackedScene = preload("uid://fybssggvts5q")
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func _on_select_level_pressed() -> void:
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var menu: LevelSelectMenu = level_selection_menu.instantiate()
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menu.level_selected.connect(_on_level_selected)
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add_child(menu)
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func _on_level_selected() -> void:
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close()
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