basic interface and no success trying to use them in a Tool script

This commit is contained in:
2026-01-16 18:35:58 +01:00
parent fd3eb35782
commit 255b87f991
9 changed files with 135 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=50 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=51 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
@@ -49,6 +49,8 @@ height = 1.7
[sub_resource type="SphereShape3D" id="SphereShape3D_6lejt"]
radius = 0.45
[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
transparency = 1
albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
@@ -164,6 +166,17 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.5
[node name="WeaponHitbox" type="Area3D" parent="HeadSystem"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1)
shape = SubResource("SphereShape3D_q14ux")
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")

View File

@@ -52,6 +52,7 @@ public partial class PlayerController : CharacterBody3D
public ShapeCast3D GroundDetector;
public ShapeCast3D CeilingDetector;
public RayCast3D DirectGroundDetector;
public Area3D WeaponHitbox;
// Inspector stuff
[Export] public Marker3D TutorialWeaponTarget;
@@ -353,6 +354,8 @@ public partial class PlayerController : CharacterBody3D
var playerShape = StandingCollider.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape.Radius;
WeaponHitbox = GetNode<Area3D>("%WeaponHitbox");
// State management
_playerState = StateChart.Of(GetNode("StateChart"));
@@ -1572,10 +1575,20 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
public void OnInputHitPressed()
{
if (_aiming.Active)
if (_aiming.Active && WeaponSystem.InHandState.Active)
{
ThrowWeapon();
}
if (WeaponSystem.InHandState.Active)
{
var bodies = WeaponHitbox.GetOverlappingBodies();
foreach (var body in bodies)
{
if(body is ISpawnable spawnable)
spawnable.TestMethod();
}
}
}
///////////////////////////