used DI for forge managers where possible
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@@ -5,14 +5,14 @@ using System;
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public partial class Spawner : Node3D
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{
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[Export(PropertyHint.NodeType)]
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public PackedScene EnemyToSpawn { get; set; }
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public PackedScene? EnemyToSpawn { get; set; }
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[Export]
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public RMovement MovementInputs { get; set; }
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public RMovement? MovementInputs { get; set; }
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[Export]
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public RHealth HealthInputs { get; set; }
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public RHealth? HealthInputs { get; set; }
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[Export]
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public RDamage DamageInputs { get; set; }
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public RDamage? DamageInputs { get; set; }
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[Export]
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public Node3D Target { get; set; }
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@@ -37,7 +37,7 @@ public partial class Spawner : Node3D
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if (EnemyToSpawn == null || !EnemyToSpawn.CanInstantiate()) return;
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if (EnemyToSpawn.Instantiate() is not Enemy spawnedInstance) return;
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spawnedInstance.RequestReady();
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GetTree().GetCurrentScene().AddChild(spawnedInstance);
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spawnedInstance.GlobalPosition = GlobalPosition;
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@@ -45,7 +45,7 @@ public partial class Spawner : Node3D
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spawnedInstance.RMovement = MovementInputs;
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spawnedInstance.RDamage = DamageInputs;
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spawnedInstance.RHealth = HealthInputs;
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spawnedInstance.Initialize();
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spawnedInstance.Init();
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}
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public void StartSpawning()
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