all spawners available can be used on first wave tick

This commit is contained in:
2026-05-16 19:56:07 +02:00
parent 1898d91a28
commit 2103832e46
2 changed files with 27 additions and 6 deletions

View File

@@ -43,7 +43,7 @@ item_0/text = "1 - ExampleLevel"
[node name="SceneLister" type="Node" parent="." unique_id=149935027]
script = ExtResource("3_stdqw")
files = Array[String](["res://maps/levels/1 - tuto_movement.tscn", "res://maps/levels/2 - tuto_sword.tscn", "res://maps/levels/3 - tuto_enemies.tscn", "res://maps/zoos/grounded_flying_ennemies.tscn", "res://maps/gyms/metrics.tscn"])
files = Array[String](["res://maps/levels/1 - tuto_movement.tscn", "res://maps/levels/2 - tuto_sword.tscn", "res://maps/levels/3 - tuto_enemies.tscn", "res://maps/levels/4 - tuto_waves.tscn"])
directory = "res://maps"
[connection signal="item_activated" from="Control/LevelButtonsContainer" to="." method="_on_level_buttons_container_item_activated"]