all spawners available can be used on first wave tick

This commit is contained in:
2026-05-16 19:56:07 +02:00
parent 1898d91a28
commit 2103832e46
2 changed files with 27 additions and 6 deletions

View File

@@ -57,14 +57,14 @@ public partial class WaveManager : Node
{
var randomizedSpawners = Spawners.ToArray();
randomizedSpawners.Shuffle();
foreach (var (enemyDescription, numberRemaining) in CurrentWave)
foreach (var spawner in randomizedSpawners)
{
if (numberRemaining <= 0) continue;
foreach (var spawner in randomizedSpawners)
if (SpawnersInUse.Contains(spawner)) continue;
foreach (var (enemyDescription, numberRemaining) in CurrentWave)
{
if (numberRemaining <= 0) continue;
if (!spawner.SupportedEnemyTypes.Contains(enemyDescription.Type)) continue;
if (SpawnersInUse.Contains(spawner)) continue;
var spawnedEnemy = spawner.SpawnEnemy(enemyDescription);
if (spawnedEnemy == null) continue;
@@ -79,6 +79,27 @@ public partial class WaveManager : Node
}
}
// foreach (var (enemyDescription, numberRemaining) in CurrentWave)
// {
// if (numberRemaining <= 0) continue;
// foreach (var spawner in randomizedSpawners)
// {
// if (!spawner.SupportedEnemyTypes.Contains(enemyDescription.Type)) continue;
// if (SpawnersInUse.Contains(spawner)) continue;
//
// var spawnedEnemy = spawner.SpawnEnemy(enemyDescription);
// if (spawnedEnemy == null) continue;
//
// CurrentSpawnedEnemies[spawnedEnemy.GetInstanceId()] = spawnedEnemy;
// SpawnersInUse.Add(spawner);
//
// spawnedEnemy.OnKilled += instanceId=> SpawnedEnemyDied(instanceId, spawner);
//
// CurrentWave[enemyDescription]--;
// break;
// }
// }
var remainingEnemiesToSpawn = CurrentWave.Values.Sum();
if (remainingEnemiesToSpawn <= 0) return; // Wave is fully spawned
GetTree().CreateTimer(1.0f).Timeout += SpawnEnemiesAsAvailable; // Call back the same function later to try and spawn the rest