removed obsolete references and maps, fixed menu hide pause issue
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@@ -49,15 +49,8 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IPr
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if (InitialWeaponInventory != null)
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InventoryManager.InitializeFromResource(InitialWeaponInventory);
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AddChild(InventoryManager);
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this.Provide();
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}
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public void OnProvided()
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{
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// You can optionally implement this method. It gets called once you call
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// this.Provide() to inform AutoInject that the provided values are now
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// available.
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}
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public void ResetPlayerPosition()
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