removed obsolete references and maps, fixed menu hide pause issue

This commit is contained in:
2026-05-05 17:04:09 +02:00
parent 68e36742af
commit 1db30eafd9
9 changed files with 10 additions and 1566 deletions

View File

@@ -49,15 +49,8 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IPr
if (InitialWeaponInventory != null)
InventoryManager.InitializeFromResource(InitialWeaponInventory);
AddChild(InventoryManager);
this.Provide();
}
public void OnProvided()
{
// You can optionally implement this method. It gets called once you call
// this.Provide() to inform AutoInject that the provided values are now
// available.
}
public void ResetPlayerPosition()