removing import clause on windows export
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@@ -57,18 +57,18 @@ jobs:
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- name: Build Windows
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- name: Build Windows
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run: |
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run: |
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mkdir -v -p build/windows
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --import --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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zip -r Windows.zip build/windows
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- name: Linux Build
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# - name: Linux Build
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run: |
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# run: |
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mkdir -v -p build/linux
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# mkdir -v -p build/linux
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godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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zip -r Linux.zip build/linux
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# zip -r Linux.zip build/linux
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- name: Mac Build
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# - name: Mac Build
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run: |
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# run: |
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mkdir -v -p build/mac
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# mkdir -v -p build/mac
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godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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zip -r Mac.zip build/mac
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# zip -r Mac.zip build/mac
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- name: Upload to Itch
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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uses: KikimoraGames/itch-publish@v0.0.3
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@@ -79,21 +79,21 @@ jobs:
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Windows.zip
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gameData: Windows.zip
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buildChannel: windows
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buildChannel: windows
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- name: Upload to Itch
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# - name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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# uses: KikimoraGames/itch-publish@v0.0.3
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with:
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# with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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# itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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# itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Linux.zip
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# gameData: Linux.zip
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buildChannel: linux
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# buildChannel: linux
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- name: Upload to Itch
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# - name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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# uses: KikimoraGames/itch-publish@v0.0.3
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with:
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# with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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# itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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# itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Mac.zip
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# gameData: Mac.zip
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buildChannel: mac
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# buildChannel: mac
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