tutorial is set up and final lift as well
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28
assets/lift/lift.gd
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28
assets/lift/lift.gd
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extends Node3D
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var lift_already_used : bool = false
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@export var end_location : Vector3 = Vector3.ZERO
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@export var lift_time : float = 1.0
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@onready var button: MeshInstance3D = $Cylinder_001
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func start_climbing() -> void:
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var elevator_tween = get_tree().create_tween()
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elevator_tween.set_ease(Tween.EASE_IN_OUT)
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elevator_tween.set_trans(Tween.TRANS_CUBIC)
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elevator_tween.tween_property(self, "global_position", end_location, lift_time)
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func _on_area_3d_body_entered(body: Node3D) -> void:
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if lift_already_used:
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return
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if is_instance_of(body, CharacterBody3D):
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lift_already_used = true
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var button_tween = get_tree().create_tween()
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var button_final_pos = button.global_position + Vector3.DOWN * 0.35
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button_tween.tween_property(button, "global_position", button_final_pos, 0.3)
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button_tween.tween_callback(start_climbing)
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