Ended with remapping and removed old junk
This commit is contained in:
@@ -14,22 +14,22 @@
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[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
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[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
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[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
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[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"]
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[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
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[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
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[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
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[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide_down.tres" id="10_nodcl"]
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[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
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[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_release.tres" id="11_ruloh"]
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[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
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[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
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[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
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[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
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[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
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[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="16_nob5r"]
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[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
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[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide.tres" id="17_6lejt"]
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[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"]
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[ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"]
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[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_pressed.tres" id="18_q14ux"]
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[ext_resource type="Resource" uid="uid://spo3pbqjx0eb" path="res://systems/inputs/base_mode/parry.tres" id="18_ruloh"]
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[ext_resource type="Resource" uid="uid://dxy0071ic1wdj" path="res://systems/inputs/base_mode/slam.tres" id="20_nob5r"]
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[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"]
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[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="24_q5h8a"]
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[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="25_wv70j"]
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@@ -67,12 +67,14 @@ blend_mode = 1
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_poq2x")
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WalkSpeed = 7.5
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AccelerationFloor = 4.0
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DecelerationFloor = 3.0
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AccelerationAir = 0.8
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DecelerationAir = 0.02
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Weight = 4.0
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MantlePath = ExtResource("2_6lejt")
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MantleDashStrength = 20.0
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MantleJumpStartVelocity = 13.0
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MantleDashStrength = 25.0
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MantleJumpStartVelocity = 15.0
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CoyoteTime = 0.3
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InputBufferFrames = 5
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SimpleJumpStartVelocity = 6.0
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@@ -80,13 +82,9 @@ SimpleJumpHangTimeInFrames = 1
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SimpleJumpGravityLesseningFactor = 2.0
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DoubleJumpHangTimeInFrames = 3
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DoubleJumpGravityLesseningFactor = 1.5
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MegaJumpStartVelocity = 30.0
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MegaJumpHangTimeInFrames = 12
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MegaJumpGravityLesseningFactor = 1.2
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WallJumpStartVelocity = 8.0
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MaxNumberOfEmpoweredActions = 3
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SimpleDashStrength = 15.0
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PoweredDashStrength = 30.0
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AimedDashTime = 0.2
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PostDashSpeed = 30.0
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WallHugGravityLesseningFactor = 15.0
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@@ -107,19 +105,19 @@ move_left = ExtResource("5_q14ux")
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move_right = ExtResource("6_q7bng")
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move_front = ExtResource("7_m8gvy")
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move_back = ExtResource("8_jb43f")
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rotate_y = ExtResource("4_rxwoh")
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rotate_vertical = ExtResource("4_rxwoh")
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rotate_floorplane = ExtResource("5_4u7i3")
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aim_down = ExtResource("8_obsfv")
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aim_pressed = ExtResource("9_nob5r")
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aim_released = ExtResource("8_lhb11")
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jump = ExtResource("10_4u7i3")
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jump_pressed = ExtResource("13_nob5r")
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empower_down = ExtResource("10_nodcl")
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empower_released = ExtResource("11_ruloh")
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aim_canceled = ExtResource("9_5p2qc")
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slide = ExtResource("17_6lejt")
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slide_pressed = ExtResource("18_q14ux")
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hit = ExtResource("11_cresl")
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parry = ExtResource("18_ruloh")
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dash = ExtResource("12_34snm")
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throw = ExtResource("16_nob5r")
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slam = ExtResource("20_nob5r")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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@@ -395,28 +393,6 @@ delay_in_seconds = "0.0"
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[node name="Canceled" type="Node" parent="StateChart/Root/Aim"]
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script = ExtResource("27_34snm")
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[node name="Empower" type="Node" parent="StateChart/Root"]
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script = ExtResource("26_infe6")
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initial_state = NodePath("Off")
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[node name="Off" type="Node" parent="StateChart/Root/Empower"]
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script = ExtResource("27_34snm")
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[node name="ToOn" type="Node" parent="StateChart/Root/Empower/Off"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../On")
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event = &"empower_down"
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delay_in_seconds = "0.0"
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[node name="On" type="Node" parent="StateChart/Root/Empower"]
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script = ExtResource("27_34snm")
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[node name="ToOff" type="Node" parent="StateChart/Root/Empower/On"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Off")
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event = &"empower_released"
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delay_in_seconds = "0.0"
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[node name="PowerReserve" type="Node" parent="StateChart/Root"]
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script = ExtResource("26_infe6")
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initial_state = NodePath("Full")
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@@ -669,7 +645,6 @@ script = ExtResource("27_34snm")
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
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event = &"wall_hug"
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delay_in_seconds = "0.0"
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@@ -728,18 +703,9 @@ to = NodePath("../../Mantling")
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event = &"mantle"
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delay_in_seconds = "0.0"
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[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Hugging")
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event = &"coyote_expired"
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delay_in_seconds = "0.0"
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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to = NodePath("../../Jump/DoubleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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@@ -752,12 +718,6 @@ to = NodePath("../../../Dashing/Dash")
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event = &"dash"
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delay_in_seconds = "0.0"
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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@@ -767,63 +727,31 @@ to = NodePath("../../../Dashing/Dash")
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event = &"dash"
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delay_in_seconds = "0.0"
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Running")
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event = &"coyote_expired"
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delay_in_seconds = "0.0"
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[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/CoyoteEnabled")
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event = &"start_falling"
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delay_in_seconds = "0.0"
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[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/CoyoteEnabled")
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event = &"start_falling"
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delay_in_seconds = "0.0"
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[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
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[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
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[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
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[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
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[connection signal="input_dash" from="InputController" to="." method="OnInputDashPressed"]
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[connection signal="input_device_changed" from="InputController" to="." method="InputDeviceChanged"]
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[connection signal="input_empower_down" from="InputController" to="." method="OnInputEmpowerDown"]
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[connection signal="input_empower_released" from="InputController" to="." method="OnInputEmpowerReleased"]
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[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
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[connection signal="input_jump_ended" from="InputController" to="." method="OnInputJumpEnded"]
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[connection signal="input_jump_ongoing" from="InputController" to="." method="OnInputJumpOngoing"]
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[connection signal="input_jump_started" from="InputController" to="." method="OnInputJumpStarted"]
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[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
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[connection signal="input_move_keyboard" from="InputController" to="." method="OnInputMoveKeyboard"]
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[connection signal="input_parry" from="InputController" to="." method="OnInputParryPressed"]
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[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
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[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
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[connection signal="input_throw" from="InputController" to="." method="OnInputThrowPressed"]
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[connection signal="input_slam" from="InputController" to="." method="OnInputSlamPressed"]
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[connection signal="input_slide_ended" from="InputController" to="." method="OnInputSlideEnded"]
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[connection signal="input_slide_ongoing" from="InputController" to="." method="OnInputSlideOngoing"]
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[connection signal="input_slide_started" from="InputController" to="." method="OnInputSlideStarted"]
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[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]
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@@ -129,22 +129,10 @@ public partial class PlayerController : CharacterBody3D
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[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
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public float DoubleJumpGravityLesseningFactor { get; set; } = 3f;
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// Mega jump
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[ExportSubgroup("Mega jump")]
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[Export(PropertyHint.Range, "0,100,1,or_greater")]
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public float MegaJumpStartVelocity { get; set; } = 10.0f;
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[Export(PropertyHint.Range, "0,10,1,or_greater")]
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public int MegaJumpHangTimeInFrames { get; set; } = 5;
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[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
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public float MegaJumpGravityLesseningFactor { get; set; } = 3f;
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// Wall jump
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[ExportSubgroup("Wall jump")]
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[Export(PropertyHint.Range, "0,100,1,or_greater")]
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public float WallJumpStartVelocity { get; set; } = 10.0f;
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[Export(PropertyHint.Range, "0,100,1,or_greater")]
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public float WallMegajumpStartVelocity { get; set; } = 20.0f;
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// Dash
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[ExportGroup("Dash")]
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@@ -154,12 +142,6 @@ public partial class PlayerController : CharacterBody3D
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[ExportSubgroup("Simple")]
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[Export(PropertyHint.Range, "0,50,0.1")]
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public float SimpleDashStrength { get; set; } = 10f;
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// Powered Dash
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[ExportSubgroup("Powered")]
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float PoweredDashTime { get; set; } = 0.3f;
|
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[Export(PropertyHint.Range, "0,100,0.1")]
|
||||
public float PoweredDashStrength { get; set; } = 10f;
|
||||
// Aimed Dash
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||||
[ExportSubgroup("Special")]
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
@@ -217,7 +199,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChart _playerState;
|
||||
|
||||
private StateChartState _aiming;
|
||||
private StateChartState _empowerOn;
|
||||
private StateChartState _powerExpired;
|
||||
private StateChartState _powerRecharging;
|
||||
private StateChartState _powerFull;
|
||||
@@ -227,25 +208,15 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _coyoteEnabled;
|
||||
private StateChartState _simpleJump;
|
||||
private StateChartState _doubleJump;
|
||||
private StateChartState _megaJump;
|
||||
private StateChartState _mantling;
|
||||
private StateChartState _simpleDash;
|
||||
private StateChartState _poweredDash;
|
||||
private StateChartState _aimedDash;
|
||||
private StateChartState _onWall;
|
||||
private StateChartState _onWallHugging;
|
||||
private StateChartState _onWallHuggingCoyoteEnabled;
|
||||
private StateChartState _onWallHanging;
|
||||
private StateChartState _onWallRunning;
|
||||
private StateChartState _onWallRunningCoyoteEnabled;
|
||||
|
||||
private Transition _onJumpFromWallCoyote;
|
||||
private Transition _onJumpFromWallRunCoyote;
|
||||
private Transition _onJumpFromWall1;
|
||||
private Transition _onJumpFromWall2;
|
||||
private Transition _onJumpFromWall3;
|
||||
private Transition _onMegajumpFromWall;
|
||||
private Transition _onLeaveWallFromRunCoyote;
|
||||
private Transition _onJumpFromWall;
|
||||
private Transition _onLeaveWallFromRun;
|
||||
|
||||
private int _currentInputBufferFrames;
|
||||
@@ -316,10 +287,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
|
||||
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
|
||||
_poweredDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/PoweredDash"));
|
||||
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
|
||||
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
|
||||
_empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On"));
|
||||
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
||||
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
|
||||
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
|
||||
@@ -330,22 +299,13 @@ public partial class PlayerController : CharacterBody3D
|
||||
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
|
||||
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
|
||||
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
|
||||
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
|
||||
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
|
||||
_onJumpFromWallCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled/OnJump"));
|
||||
_onJumpFromWallRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnJump"));
|
||||
_onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump"));
|
||||
_onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump"));
|
||||
_onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
|
||||
_onMegajumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnMegajump"));
|
||||
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
|
||||
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
|
||||
_onWallHuggingCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"));
|
||||
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
|
||||
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
|
||||
_onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running"));
|
||||
_onWallRunningCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"));
|
||||
_onLeaveWallFromRun = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnLeaveWall"));
|
||||
_onLeaveWallFromRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnLeaveWall"));
|
||||
// State timers
|
||||
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
|
||||
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
|
||||
@@ -405,18 +365,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
_doubleJump.StateEntered += OnDoubleJumpStarted;
|
||||
_doubleJump.StatePhysicsProcessing += HandleDoubleJump;
|
||||
|
||||
_megaJump.StateEntered += OnMegaJumpStarted;
|
||||
_megaJump.StatePhysicsProcessing += HandleMegaJump;
|
||||
|
||||
_mantling.StateEntered += OnMantleStarted;
|
||||
_mantling.StatePhysicsProcessing += HandleMantling;
|
||||
|
||||
_simpleDash.StateEntered += OnSimpleDashStarted;
|
||||
_simpleDash.StatePhysicsProcessing += HandleSimpleDash;
|
||||
|
||||
_poweredDash.StateEntered += OnPoweredDashStarted;
|
||||
_poweredDash.StatePhysicsProcessing += HandlePoweredDash;
|
||||
_poweredDash.StateExited += OnPoweredDashFinished;
|
||||
|
||||
_aimedDash.StateEntered += OnAimedDashStarted;
|
||||
_aimedDash.StateExited += OnAimedDashFinished;
|
||||
@@ -426,33 +379,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
_onWall.StateEntered += OnWallStarted;
|
||||
_onWall.StateExited += OnWallStopped;
|
||||
_onWallHuggingCoyoteEnabled.StateEntered += OnWallHuggingStarted;
|
||||
_onWallHuggingCoyoteEnabled.StatePhysicsProcessing += HandleWallHugging;
|
||||
_onWallHugging.StatePhysicsProcessing += HandleWallHugging;
|
||||
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
|
||||
_onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted;
|
||||
_onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning;
|
||||
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
|
||||
|
||||
_onJumpFromWallCoyote.Taken += OnJumpFromWallCoyote;
|
||||
_onJumpFromWallRunCoyote.Taken += OnJumpFromWallCoyote;
|
||||
_onJumpFromWall1.Taken += OnJumpFromWall;
|
||||
_onJumpFromWall2.Taken += OnJumpFromWall;
|
||||
_onJumpFromWall3.Taken += OnJumpFromWall;
|
||||
_onMegajumpFromWall.Taken += OnMegajumpFromWall;
|
||||
_onJumpFromWall.Taken += OnJumpFromWall;
|
||||
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
|
||||
_onLeaveWallFromRunCoyote.Taken += OnLeaveWallFromRun;
|
||||
}
|
||||
|
||||
public void OnGroundDetected(Node3D _)
|
||||
{
|
||||
GD.Print("Ground-like");
|
||||
}
|
||||
public void OnGroundLost(Node3D _)
|
||||
{
|
||||
GD.Print("Ground-less");
|
||||
}
|
||||
|
||||
|
||||
public void SetAllowedInputsAll()
|
||||
{
|
||||
CurrentlyAllowedInputs = AllowedInputs.All;
|
||||
@@ -595,20 +529,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||
}
|
||||
|
||||
public void OnWallHuggingStarted()
|
||||
{
|
||||
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
|
||||
}
|
||||
|
||||
public void OnWallRunningStarted()
|
||||
{
|
||||
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
|
||||
}
|
||||
|
||||
public void OnWallDetected()
|
||||
{
|
||||
FinishPoweredDash();
|
||||
|
||||
if (!_onWall.Active)
|
||||
return;
|
||||
|
||||
@@ -713,12 +635,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
return;
|
||||
}
|
||||
|
||||
if (_empowerOn.Active && CanPerformEmpoweredAction())
|
||||
{
|
||||
_playerState.SendEvent("megajump");
|
||||
return;
|
||||
}
|
||||
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
|
||||
@@ -752,11 +668,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
// _canDashAirborne = true;
|
||||
OnJumpStarted(DoubleJumpStartVelocity);
|
||||
}
|
||||
public void OnMegaJumpStarted()
|
||||
{
|
||||
PerformEmpoweredAction();
|
||||
OnJumpStarted(MegaJumpStartVelocity);
|
||||
}
|
||||
|
||||
public void ComputeJumpFromWallHSpeed(float jumpStrength)
|
||||
{
|
||||
@@ -773,11 +684,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
|
||||
}
|
||||
|
||||
public void OnJumpFromWallCoyote()
|
||||
{
|
||||
_isWallJumpAvailable = false;
|
||||
}
|
||||
|
||||
public void OnJumpFromWall()
|
||||
{
|
||||
@@ -790,9 +696,15 @@ public partial class PlayerController : CharacterBody3D
|
||||
_airborneDashCooldownTimer.Start();
|
||||
_isWallJumpAvailable = false;
|
||||
}
|
||||
public void OnMegajumpFromWall()
|
||||
|
||||
public void OnInputSlideStarted()
|
||||
{
|
||||
}
|
||||
public void OnInputSlideOngoing()
|
||||
{
|
||||
}
|
||||
public void OnInputSlideEnded()
|
||||
{
|
||||
ComputeJumpFromWallHSpeed(WallMegajumpStartVelocity);
|
||||
}
|
||||
|
||||
public void InputDeviceChanged(bool isUsingGamepad)
|
||||
@@ -963,10 +875,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
{
|
||||
HandleJump(delta, DoubleJumpGravityLesseningFactor, DoubleJumpHangTimeInFrames);
|
||||
}
|
||||
public void HandleMegaJump(float delta)
|
||||
{
|
||||
HandleJump(delta, MegaJumpGravityLesseningFactor, MegaJumpHangTimeInFrames);
|
||||
}
|
||||
|
||||
public void PowerRecharging(float delta)
|
||||
{
|
||||
@@ -1035,14 +943,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
ThrowWeapon();
|
||||
}
|
||||
}
|
||||
public void OnInputEmpowerDown()
|
||||
{
|
||||
// _playerState.SendEvent("empower_down");
|
||||
}
|
||||
public void OnInputEmpowerReleased()
|
||||
{
|
||||
// _playerState.SendEvent("empower_released");
|
||||
}
|
||||
public void OnInputDashPressed()
|
||||
{
|
||||
if (_aiming.Active && CanPerformEmpoweredAction())
|
||||
@@ -1052,12 +952,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("cancel_aim");
|
||||
return;
|
||||
}
|
||||
if (_empowerOn.Active && CanPerformEmpoweredAction())
|
||||
{
|
||||
PerformEmpoweredAction();
|
||||
_playerState.SendEvent("powered_dash");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_airborne.Active)
|
||||
{
|
||||
@@ -1070,11 +964,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
|
||||
_playerState.SendEvent("dash");
|
||||
}
|
||||
public void OnAimingEntered()
|
||||
|
||||
public void OnInputSlamPressed()
|
||||
{
|
||||
GD.Print("Slam pressed");
|
||||
}
|
||||
|
||||
public void OnInputParryPressed()
|
||||
{
|
||||
if (!CanPerformEmpoweredAction())
|
||||
return;
|
||||
|
||||
if (WeaponSystem.FlyingState.Active)
|
||||
{
|
||||
DashToFlyingWeapon();
|
||||
@@ -1086,10 +983,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
DashToPlantedWeapon();
|
||||
return;
|
||||
}
|
||||
}
|
||||
public void OnAimingEntered()
|
||||
{
|
||||
if (!CanPerformEmpoweredAction())
|
||||
return;
|
||||
|
||||
DashSystem.StartPreparingDash();
|
||||
DashIndicatorMesh.Visible = true;
|
||||
|
||||
if (!isOnFloorCustom())
|
||||
ReduceTimeScaleWhileAiming();
|
||||
}
|
||||
@@ -1280,31 +1181,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
var direction = GetMoveInput();
|
||||
return new Vector3(direction.X, 0, direction.Z).Normalized();
|
||||
}
|
||||
|
||||
public void OnPoweredDashStarted()
|
||||
{
|
||||
Velocity = GetInputGlobalHDirection() * PoweredDashStrength;
|
||||
GetTree().CreateTimer(PoweredDashTime).Timeout += FinishPoweredDash;
|
||||
}
|
||||
|
||||
public void OnPoweredDashFinished()
|
||||
{
|
||||
}
|
||||
|
||||
public void FinishPoweredDash()
|
||||
{
|
||||
_playerState.SendEvent("dash_finished");
|
||||
}
|
||||
|
||||
public void HandlePoweredDash(float delta)
|
||||
{
|
||||
var collision = MoveAndCollide(Velocity * delta, maxCollisions: 10);
|
||||
if (collision != null)
|
||||
{
|
||||
FinishPoweredDash();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public bool CanPerformEmpoweredAction()
|
||||
{
|
||||
return EmpoweredActionsLeft > 0 && TutorialDone;
|
||||
@@ -1334,7 +1211,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane);
|
||||
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
|
||||
|
||||
var wallHugContactPoint = _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active ? _currentWallContactPoint : Vector3.Zero;
|
||||
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
|
||||
var playerVelocity = GetGlobalMoveInput();
|
||||
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
|
||||
}
|
||||
@@ -1414,7 +1291,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
|
||||
{
|
||||
Delta = delta,
|
||||
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active,
|
||||
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active,
|
||||
Velocity = Velocity,
|
||||
SettingsMultiplier = _headBobbingMultiplier
|
||||
};
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://7wm8ywvujwf"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_36r6u"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_36r6u")
|
||||
name = &""
|
||||
action_value_type = 0
|
||||
block_lower_priority_actions = true
|
||||
emit_as_godot_actions = false
|
||||
is_remappable = false
|
||||
display_name = ""
|
||||
display_category = ""
|
||||
metadata/_custom_type_script = "uid://cluhc11vixkf1"
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=159 format=3 uid="uid://bl5crtu1gkrtr"]
|
||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=157 format=3 uid="uid://bl5crtu1gkrtr"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
|
||||
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
|
||||
@@ -22,13 +22,13 @@
|
||||
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"]
|
||||
[ext_resource type="Script" uid="uid://vgjlx6p007lp" path="res://addons/guide/inputs/guide_input_mouse_button.gd" id="17_kxb2c"]
|
||||
[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"]
|
||||
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_release.tres" id="19_li5ak"]
|
||||
[ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="19_qkgmj"]
|
||||
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="21_818lq"]
|
||||
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="22_2hs2y"]
|
||||
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="23_g6bbx"]
|
||||
[ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"]
|
||||
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide_down.tres" id="23_rvpjj"]
|
||||
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_pressed.tres" id="23_rvpjj"]
|
||||
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide.tres" id="25_s8kjn"]
|
||||
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="25_si4d4"]
|
||||
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="29_q86qg"]
|
||||
[ext_resource type="Script" uid="uid://cw71o87tvdx3q" path="res://addons/guide/inputs/guide_input_key.gd" id="30_cvxqo"]
|
||||
@@ -229,40 +229,54 @@ action = ExtResource("16_rvpjj")
|
||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d"), SubResource("Resource_yxj6r")])
|
||||
metadata/_guide_input_mappings_collapsed = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_fykw6"]
|
||||
script = ExtResource("10_cvxqo")
|
||||
axis = 5
|
||||
|
||||
[sub_resource type="Resource" id="Resource_rvpjj"]
|
||||
script = ExtResource("15_fykw6")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_s8kjn"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_fykw6")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
|
||||
metadata/_guide_triggers_collapsed = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_vibkn"]
|
||||
script = ExtResource("1_qmhk6")
|
||||
action = ExtResource("23_rvpjj")
|
||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qkgmj"]
|
||||
script = ExtResource("10_cvxqo")
|
||||
axis = 5
|
||||
|
||||
[sub_resource type="Resource" id="Resource_st2ej"]
|
||||
script = ExtResource("17_s8kjn")
|
||||
script = ExtResource("15_fykw6")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_818lq"]
|
||||
[sub_resource type="Resource" id="Resource_s8kjn"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_qkgmj")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
|
||||
metadata/_guide_triggers_collapsed = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_wcvib"]
|
||||
script = ExtResource("30_cvxqo")
|
||||
key = 4194326
|
||||
|
||||
[sub_resource type="Resource" id="Resource_imjft"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_wcvib")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
|
||||
metadata/_guide_triggers_collapsed = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_vibkn"]
|
||||
script = ExtResource("1_qmhk6")
|
||||
action = ExtResource("23_rvpjj")
|
||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn"), SubResource("Resource_imjft")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_f3pn5"]
|
||||
script = ExtResource("10_cvxqo")
|
||||
axis = 5
|
||||
|
||||
[sub_resource type="Resource" id="Resource_818lq"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_f3pn5")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qksfw"]
|
||||
script = ExtResource("30_cvxqo")
|
||||
key = 4194326
|
||||
|
||||
[sub_resource type="Resource" id="Resource_woy8j"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_qksfw")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_2hs2y"]
|
||||
script = ExtResource("1_qmhk6")
|
||||
action = ExtResource("19_li5ak")
|
||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq")])
|
||||
action = ExtResource("25_s8kjn")
|
||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq"), SubResource("Resource_woy8j")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_1fkas"]
|
||||
script = ExtResource("19_qkgmj")
|
||||
@@ -354,16 +368,16 @@ script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_kx31q")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oux88")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_f3pn5"]
|
||||
script = ExtResource("17_kxb2c")
|
||||
button = 2
|
||||
[sub_resource type="Resource" id="Resource_jk2g8"]
|
||||
script = ExtResource("30_cvxqo")
|
||||
key = 70
|
||||
|
||||
[sub_resource type="Resource" id="Resource_y7p41"]
|
||||
script = ExtResource("15_fykw6")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_3uxou"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_f3pn5")
|
||||
input = SubResource("Resource_jk2g8")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_y7p41")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_3frwi"]
|
||||
@@ -395,22 +409,10 @@ script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_xbeov")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rt8uw")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_jk2g8"]
|
||||
script = ExtResource("30_cvxqo")
|
||||
key = 70
|
||||
|
||||
[sub_resource type="Resource" id="Resource_wcvib"]
|
||||
script = ExtResource("15_fykw6")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_imjft"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_jk2g8")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_wcvib")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_0qat1"]
|
||||
script = ExtResource("1_qmhk6")
|
||||
action = ExtResource("23_g6bbx")
|
||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g"), SubResource("Resource_hj46p"), SubResource("Resource_imjft")])
|
||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g"), SubResource("Resource_hj46p")])
|
||||
metadata/_guide_input_mappings_collapsed = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_o5yys"]
|
||||
@@ -425,17 +427,9 @@ script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_o5yys")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qksfw"]
|
||||
script = ExtResource("30_cvxqo")
|
||||
key = 69
|
||||
|
||||
[sub_resource type="Resource" id="Resource_woy8j"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_qksfw")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qpgnj"]
|
||||
script = ExtResource("30_cvxqo")
|
||||
key = 4194326
|
||||
key = 69
|
||||
|
||||
[sub_resource type="Resource" id="Resource_s6d3g"]
|
||||
script = ExtResource("3_yp12v")
|
||||
@@ -444,7 +438,7 @@ input = SubResource("Resource_qpgnj")
|
||||
[sub_resource type="Resource" id="Resource_vtk18"]
|
||||
script = ExtResource("1_qmhk6")
|
||||
action = ExtResource("32_s8kjn")
|
||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt"), SubResource("Resource_woy8j"), SubResource("Resource_s6d3g")])
|
||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt"), SubResource("Resource_s6d3g")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_s4bc4"]
|
||||
script = ExtResource("30_cvxqo")
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bw5k2gsv3jqcv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_7f0q6"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_7f0q6")
|
||||
name = &""
|
||||
action_value_type = 0
|
||||
block_lower_priority_actions = true
|
||||
emit_as_godot_actions = false
|
||||
is_remappable = false
|
||||
display_name = ""
|
||||
display_category = ""
|
||||
metadata/_custom_type_script = "uid://cluhc11vixkf1"
|
||||
@@ -10,7 +10,7 @@ class_name InputController
|
||||
@export var move_right:GUIDEAction
|
||||
@export var move_front:GUIDEAction
|
||||
@export var move_back:GUIDEAction
|
||||
@export var rotate_y:GUIDEAction
|
||||
@export var rotate_vertical:GUIDEAction
|
||||
@export var rotate_floorplane:GUIDEAction
|
||||
|
||||
@export_group("Trigger actions")
|
||||
@@ -21,13 +21,14 @@ class_name InputController
|
||||
@export_subgroup("Jump")
|
||||
@export var jump:GUIDEAction
|
||||
@export var jump_pressed:GUIDEAction
|
||||
@export_subgroup("Slide")
|
||||
@export var slide:GUIDEAction
|
||||
@export var slide_pressed:GUIDEAction
|
||||
@export_subgroup("Other")
|
||||
@export var empower_down:GUIDEAction
|
||||
@export var empower_released:GUIDEAction
|
||||
@export var aim_canceled:GUIDEAction
|
||||
@export var hit:GUIDEAction
|
||||
@export var parry:GUIDEAction
|
||||
@export var dash:GUIDEAction
|
||||
@export var throw:GUIDEAction
|
||||
@export var slam:GUIDEAction
|
||||
|
||||
signal input_device_changed(is_gamepad: bool)
|
||||
var _using_gamepad = false
|
||||
@@ -46,13 +47,14 @@ signal input_aim_pressed
|
||||
signal input_aim_down
|
||||
signal input_aim_released
|
||||
|
||||
signal input_empower_down
|
||||
signal input_empower_released
|
||||
signal input_aim_canceled
|
||||
signal input_slide_started
|
||||
signal input_slide_ongoing
|
||||
signal input_slide_ended
|
||||
|
||||
signal input_hit
|
||||
signal input_parry
|
||||
signal input_dash
|
||||
signal input_throw
|
||||
signal input_slam
|
||||
|
||||
func _ready() -> void:
|
||||
GUIDE.enable_mapping_context(base_mode)
|
||||
@@ -60,53 +62,50 @@ func _ready() -> void:
|
||||
aim_down.triggered.connect(on_input_aim_down)
|
||||
aim_pressed.triggered.connect(on_input_aim_pressed)
|
||||
aim_released.triggered.connect(on_input_aim_released)
|
||||
empower_down.triggered.connect(on_input_empower_down)
|
||||
empower_released.triggered.connect(on_input_empower_released)
|
||||
aim_canceled.triggered.connect(on_input_aim_canceled)
|
||||
|
||||
jump_pressed.triggered.connect(on_input_jump_started)
|
||||
jump.triggered.connect(on_input_jump_ongoing)
|
||||
jump.completed.connect(on_input_jump_ended)
|
||||
|
||||
hit.triggered.connect(on_input_hit)
|
||||
dash.triggered.connect(on_input_dash)
|
||||
throw.triggered.connect(on_input_throw)
|
||||
|
||||
func on_input_dash():
|
||||
input_dash.emit()
|
||||
slide_pressed.triggered.connect(on_input_slide_started)
|
||||
slide.triggered.connect(on_input_slide_ongoing)
|
||||
slide.completed.connect(on_input_slide_ended)
|
||||
|
||||
func on_input_throw():
|
||||
input_throw.emit()
|
||||
hit.triggered.connect(on_input_hit)
|
||||
parry.triggered.connect(on_input_parry)
|
||||
dash.triggered.connect(on_input_dash)
|
||||
slam.triggered.connect(on_input_slam)
|
||||
|
||||
|
||||
func on_input_hit():
|
||||
input_hit.emit()
|
||||
func on_input_parry():
|
||||
input_parry.emit()
|
||||
func on_input_dash():
|
||||
input_dash.emit()
|
||||
func on_input_slam():
|
||||
input_slam.emit()
|
||||
|
||||
func on_input_jump_started():
|
||||
input_jump_started.emit()
|
||||
|
||||
func on_input_jump_ongoing():
|
||||
input_jump_ongoing.emit()
|
||||
|
||||
func on_input_jump_ended():
|
||||
input_jump_ended.emit()
|
||||
|
||||
func on_input_aim_down():
|
||||
input_aim_down.emit()
|
||||
|
||||
func on_input_aim_pressed():
|
||||
input_aim_pressed.emit()
|
||||
|
||||
func on_input_aim_released():
|
||||
input_aim_released.emit()
|
||||
|
||||
func on_input_empower_down():
|
||||
input_empower_down.emit()
|
||||
|
||||
func on_input_empower_released():
|
||||
input_empower_released.emit()
|
||||
|
||||
func on_input_aim_canceled():
|
||||
input_aim_canceled.emit()
|
||||
|
||||
func on_input_slide_started():
|
||||
input_slide_started.emit()
|
||||
func on_input_slide_ongoing():
|
||||
input_slide_ongoing.emit()
|
||||
func on_input_slide_ended():
|
||||
input_slide_ended.emit()
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventKey:
|
||||
@@ -130,5 +129,5 @@ func _process(_delta: float) -> void:
|
||||
|
||||
input_move_keyboard.emit(keyboard_input_vector)
|
||||
input_move.emit(move.value_axis_3d)
|
||||
input_rotate_y.emit(rotate_y.value_axis_1d)
|
||||
input_rotate_y.emit(rotate_vertical.value_axis_1d)
|
||||
input_rotate_floorplane.emit(rotate_floorplane.value_axis_1d)
|
||||
|
||||
Reference in New Issue
Block a user