Ended with remapping and removed old junk
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Create tag and build when new code gets to main / Export (push) Successful in 10m34s

This commit is contained in:
2026-01-12 15:41:43 +01:00
parent 52a9c3f120
commit 1a4b2f4c19
8 changed files with 126 additions and 356 deletions

View File

@@ -14,22 +14,22 @@
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide_down.tres" id="10_nodcl"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_release.tres" id="11_ruloh"]
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="16_nob5r"]
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide.tres" id="17_6lejt"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"]
[ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_pressed.tres" id="18_q14ux"]
[ext_resource type="Resource" uid="uid://spo3pbqjx0eb" path="res://systems/inputs/base_mode/parry.tres" id="18_ruloh"]
[ext_resource type="Resource" uid="uid://dxy0071ic1wdj" path="res://systems/inputs/base_mode/slam.tres" id="20_nob5r"]
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"]
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="24_q5h8a"]
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="25_wv70j"]
@@ -67,12 +67,14 @@ blend_mode = 1
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x")
WalkSpeed = 7.5
AccelerationFloor = 4.0
DecelerationFloor = 3.0
AccelerationAir = 0.8
DecelerationAir = 0.02
Weight = 4.0
MantlePath = ExtResource("2_6lejt")
MantleDashStrength = 20.0
MantleJumpStartVelocity = 13.0
MantleDashStrength = 25.0
MantleJumpStartVelocity = 15.0
CoyoteTime = 0.3
InputBufferFrames = 5
SimpleJumpStartVelocity = 6.0
@@ -80,13 +82,9 @@ SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.0
DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5
MegaJumpStartVelocity = 30.0
MegaJumpHangTimeInFrames = 12
MegaJumpGravityLesseningFactor = 1.2
WallJumpStartVelocity = 8.0
MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 15.0
PoweredDashStrength = 30.0
AimedDashTime = 0.2
PostDashSpeed = 30.0
WallHugGravityLesseningFactor = 15.0
@@ -107,19 +105,19 @@ move_left = ExtResource("5_q14ux")
move_right = ExtResource("6_q7bng")
move_front = ExtResource("7_m8gvy")
move_back = ExtResource("8_jb43f")
rotate_y = ExtResource("4_rxwoh")
rotate_vertical = ExtResource("4_rxwoh")
rotate_floorplane = ExtResource("5_4u7i3")
aim_down = ExtResource("8_obsfv")
aim_pressed = ExtResource("9_nob5r")
aim_released = ExtResource("8_lhb11")
jump = ExtResource("10_4u7i3")
jump_pressed = ExtResource("13_nob5r")
empower_down = ExtResource("10_nodcl")
empower_released = ExtResource("11_ruloh")
aim_canceled = ExtResource("9_5p2qc")
slide = ExtResource("17_6lejt")
slide_pressed = ExtResource("18_q14ux")
hit = ExtResource("11_cresl")
parry = ExtResource("18_ruloh")
dash = ExtResource("12_34snm")
throw = ExtResource("16_nob5r")
slam = ExtResource("20_nob5r")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
@@ -395,28 +393,6 @@ delay_in_seconds = "0.0"
[node name="Canceled" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="Empower" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Off")
[node name="Off" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="ToOn" type="Node" parent="StateChart/Root/Empower/Off"]
script = ExtResource("28_n7qhm")
to = NodePath("../../On")
event = &"empower_down"
delay_in_seconds = "0.0"
[node name="On" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="ToOff" type="Node" parent="StateChart/Root/Empower/On"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Off")
event = &"empower_released"
delay_in_seconds = "0.0"
[node name="PowerReserve" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Full")
@@ -669,7 +645,6 @@ script = ExtResource("27_34snm")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
event = &"wall_hug"
delay_in_seconds = "0.0"
@@ -728,18 +703,9 @@ to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hugging")
event = &"coyote_expired"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
to = NodePath("../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
@@ -752,12 +718,6 @@ to = NodePath("../../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
@@ -767,63 +727,31 @@ to = NodePath("../../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Running")
event = &"coyote_expired"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
[connection signal="input_dash" from="InputController" to="." method="OnInputDashPressed"]
[connection signal="input_device_changed" from="InputController" to="." method="InputDeviceChanged"]
[connection signal="input_empower_down" from="InputController" to="." method="OnInputEmpowerDown"]
[connection signal="input_empower_released" from="InputController" to="." method="OnInputEmpowerReleased"]
[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
[connection signal="input_jump_ended" from="InputController" to="." method="OnInputJumpEnded"]
[connection signal="input_jump_ongoing" from="InputController" to="." method="OnInputJumpOngoing"]
[connection signal="input_jump_started" from="InputController" to="." method="OnInputJumpStarted"]
[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
[connection signal="input_move_keyboard" from="InputController" to="." method="OnInputMoveKeyboard"]
[connection signal="input_parry" from="InputController" to="." method="OnInputParryPressed"]
[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
[connection signal="input_throw" from="InputController" to="." method="OnInputThrowPressed"]
[connection signal="input_slam" from="InputController" to="." method="OnInputSlamPressed"]
[connection signal="input_slide_ended" from="InputController" to="." method="OnInputSlideEnded"]
[connection signal="input_slide_ongoing" from="InputController" to="." method="OnInputSlideOngoing"]
[connection signal="input_slide_started" from="InputController" to="." method="OnInputSlideStarted"]
[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]

View File

@@ -129,22 +129,10 @@ public partial class PlayerController : CharacterBody3D
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
public float DoubleJumpGravityLesseningFactor { get; set; } = 3f;
// Mega jump
[ExportSubgroup("Mega jump")]
[Export(PropertyHint.Range, "0,100,1,or_greater")]
public float MegaJumpStartVelocity { get; set; } = 10.0f;
[Export(PropertyHint.Range, "0,10,1,or_greater")]
public int MegaJumpHangTimeInFrames { get; set; } = 5;
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
public float MegaJumpGravityLesseningFactor { get; set; } = 3f;
// Wall jump
[ExportSubgroup("Wall jump")]
[Export(PropertyHint.Range, "0,100,1,or_greater")]
public float WallJumpStartVelocity { get; set; } = 10.0f;
[Export(PropertyHint.Range, "0,100,1,or_greater")]
public float WallMegajumpStartVelocity { get; set; } = 20.0f;
// Dash
[ExportGroup("Dash")]
@@ -154,12 +142,6 @@ public partial class PlayerController : CharacterBody3D
[ExportSubgroup("Simple")]
[Export(PropertyHint.Range, "0,50,0.1")]
public float SimpleDashStrength { get; set; } = 10f;
// Powered Dash
[ExportSubgroup("Powered")]
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float PoweredDashTime { get; set; } = 0.3f;
[Export(PropertyHint.Range, "0,100,0.1")]
public float PoweredDashStrength { get; set; } = 10f;
// Aimed Dash
[ExportSubgroup("Special")]
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
@@ -217,7 +199,6 @@ public partial class PlayerController : CharacterBody3D
private StateChart _playerState;
private StateChartState _aiming;
private StateChartState _empowerOn;
private StateChartState _powerExpired;
private StateChartState _powerRecharging;
private StateChartState _powerFull;
@@ -227,25 +208,15 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _coyoteEnabled;
private StateChartState _simpleJump;
private StateChartState _doubleJump;
private StateChartState _megaJump;
private StateChartState _mantling;
private StateChartState _simpleDash;
private StateChartState _poweredDash;
private StateChartState _aimedDash;
private StateChartState _onWall;
private StateChartState _onWallHugging;
private StateChartState _onWallHuggingCoyoteEnabled;
private StateChartState _onWallHanging;
private StateChartState _onWallRunning;
private StateChartState _onWallRunningCoyoteEnabled;
private Transition _onJumpFromWallCoyote;
private Transition _onJumpFromWallRunCoyote;
private Transition _onJumpFromWall1;
private Transition _onJumpFromWall2;
private Transition _onJumpFromWall3;
private Transition _onMegajumpFromWall;
private Transition _onLeaveWallFromRunCoyote;
private Transition _onJumpFromWall;
private Transition _onLeaveWallFromRun;
private int _currentInputBufferFrames;
@@ -316,10 +287,8 @@ public partial class PlayerController : CharacterBody3D
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
_poweredDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/PoweredDash"));
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
_empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
@@ -330,22 +299,13 @@ public partial class PlayerController : CharacterBody3D
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
_onJumpFromWallCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled/OnJump"));
_onJumpFromWallRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnJump"));
_onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump"));
_onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump"));
_onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
_onMegajumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnMegajump"));
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
_onWallHuggingCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"));
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
_onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running"));
_onWallRunningCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"));
_onLeaveWallFromRun = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnLeaveWall"));
_onLeaveWallFromRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnLeaveWall"));
// State timers
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
@@ -405,18 +365,11 @@ public partial class PlayerController : CharacterBody3D
_doubleJump.StateEntered += OnDoubleJumpStarted;
_doubleJump.StatePhysicsProcessing += HandleDoubleJump;
_megaJump.StateEntered += OnMegaJumpStarted;
_megaJump.StatePhysicsProcessing += HandleMegaJump;
_mantling.StateEntered += OnMantleStarted;
_mantling.StatePhysicsProcessing += HandleMantling;
_simpleDash.StateEntered += OnSimpleDashStarted;
_simpleDash.StatePhysicsProcessing += HandleSimpleDash;
_poweredDash.StateEntered += OnPoweredDashStarted;
_poweredDash.StatePhysicsProcessing += HandlePoweredDash;
_poweredDash.StateExited += OnPoweredDashFinished;
_aimedDash.StateEntered += OnAimedDashStarted;
_aimedDash.StateExited += OnAimedDashFinished;
@@ -426,33 +379,14 @@ public partial class PlayerController : CharacterBody3D
_onWall.StateEntered += OnWallStarted;
_onWall.StateExited += OnWallStopped;
_onWallHuggingCoyoteEnabled.StateEntered += OnWallHuggingStarted;
_onWallHuggingCoyoteEnabled.StatePhysicsProcessing += HandleWallHugging;
_onWallHugging.StatePhysicsProcessing += HandleWallHugging;
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
_onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted;
_onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning;
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onJumpFromWallCoyote.Taken += OnJumpFromWallCoyote;
_onJumpFromWallRunCoyote.Taken += OnJumpFromWallCoyote;
_onJumpFromWall1.Taken += OnJumpFromWall;
_onJumpFromWall2.Taken += OnJumpFromWall;
_onJumpFromWall3.Taken += OnJumpFromWall;
_onMegajumpFromWall.Taken += OnMegajumpFromWall;
_onJumpFromWall.Taken += OnJumpFromWall;
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
_onLeaveWallFromRunCoyote.Taken += OnLeaveWallFromRun;
}
public void OnGroundDetected(Node3D _)
{
GD.Print("Ground-like");
}
public void OnGroundLost(Node3D _)
{
GD.Print("Ground-less");
}
public void SetAllowedInputsAll()
{
CurrentlyAllowedInputs = AllowedInputs.All;
@@ -595,20 +529,8 @@ public partial class PlayerController : CharacterBody3D
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
}
public void OnWallHuggingStarted()
{
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
}
public void OnWallRunningStarted()
{
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
}
public void OnWallDetected()
{
FinishPoweredDash();
if (!_onWall.Active)
return;
@@ -713,12 +635,6 @@ public partial class PlayerController : CharacterBody3D
return;
}
if (_empowerOn.Active && CanPerformEmpoweredAction())
{
_playerState.SendEvent("megajump");
return;
}
_playerState.SendEvent("jump");
}
@@ -752,11 +668,6 @@ public partial class PlayerController : CharacterBody3D
// _canDashAirborne = true;
OnJumpStarted(DoubleJumpStartVelocity);
}
public void OnMegaJumpStarted()
{
PerformEmpoweredAction();
OnJumpStarted(MegaJumpStartVelocity);
}
public void ComputeJumpFromWallHSpeed(float jumpStrength)
{
@@ -773,11 +684,6 @@ public partial class PlayerController : CharacterBody3D
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
}
public void OnJumpFromWallCoyote()
{
_isWallJumpAvailable = false;
}
public void OnJumpFromWall()
{
@@ -790,9 +696,15 @@ public partial class PlayerController : CharacterBody3D
_airborneDashCooldownTimer.Start();
_isWallJumpAvailable = false;
}
public void OnMegajumpFromWall()
public void OnInputSlideStarted()
{
}
public void OnInputSlideOngoing()
{
}
public void OnInputSlideEnded()
{
ComputeJumpFromWallHSpeed(WallMegajumpStartVelocity);
}
public void InputDeviceChanged(bool isUsingGamepad)
@@ -963,10 +875,6 @@ public partial class PlayerController : CharacterBody3D
{
HandleJump(delta, DoubleJumpGravityLesseningFactor, DoubleJumpHangTimeInFrames);
}
public void HandleMegaJump(float delta)
{
HandleJump(delta, MegaJumpGravityLesseningFactor, MegaJumpHangTimeInFrames);
}
public void PowerRecharging(float delta)
{
@@ -1035,14 +943,6 @@ public partial class PlayerController : CharacterBody3D
ThrowWeapon();
}
}
public void OnInputEmpowerDown()
{
// _playerState.SendEvent("empower_down");
}
public void OnInputEmpowerReleased()
{
// _playerState.SendEvent("empower_released");
}
public void OnInputDashPressed()
{
if (_aiming.Active && CanPerformEmpoweredAction())
@@ -1052,12 +952,6 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("cancel_aim");
return;
}
if (_empowerOn.Active && CanPerformEmpoweredAction())
{
PerformEmpoweredAction();
_playerState.SendEvent("powered_dash");
return;
}
if (_airborne.Active)
{
@@ -1070,11 +964,14 @@ public partial class PlayerController : CharacterBody3D
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
_playerState.SendEvent("dash");
}
public void OnAimingEntered()
public void OnInputSlamPressed()
{
GD.Print("Slam pressed");
}
public void OnInputParryPressed()
{
if (!CanPerformEmpoweredAction())
return;
if (WeaponSystem.FlyingState.Active)
{
DashToFlyingWeapon();
@@ -1086,10 +983,14 @@ public partial class PlayerController : CharacterBody3D
DashToPlantedWeapon();
return;
}
}
public void OnAimingEntered()
{
if (!CanPerformEmpoweredAction())
return;
DashSystem.StartPreparingDash();
DashIndicatorMesh.Visible = true;
if (!isOnFloorCustom())
ReduceTimeScaleWhileAiming();
}
@@ -1280,31 +1181,7 @@ public partial class PlayerController : CharacterBody3D
var direction = GetMoveInput();
return new Vector3(direction.X, 0, direction.Z).Normalized();
}
public void OnPoweredDashStarted()
{
Velocity = GetInputGlobalHDirection() * PoweredDashStrength;
GetTree().CreateTimer(PoweredDashTime).Timeout += FinishPoweredDash;
}
public void OnPoweredDashFinished()
{
}
public void FinishPoweredDash()
{
_playerState.SendEvent("dash_finished");
}
public void HandlePoweredDash(float delta)
{
var collision = MoveAndCollide(Velocity * delta, maxCollisions: 10);
if (collision != null)
{
FinishPoweredDash();
}
}
public bool CanPerformEmpoweredAction()
{
return EmpoweredActionsLeft > 0 && TutorialDone;
@@ -1334,7 +1211,7 @@ public partial class PlayerController : CharacterBody3D
Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane);
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
var wallHugContactPoint = _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active ? _currentWallContactPoint : Vector3.Zero;
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
var playerVelocity = GetGlobalMoveInput();
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
}
@@ -1414,7 +1291,7 @@ public partial class PlayerController : CharacterBody3D
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
{
Delta = delta,
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active,
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active,
Velocity = Velocity,
SettingsMultiplier = _headBobbingMultiplier
};