diff --git a/Movement tests.sln.DotSettings.user b/Movement tests.sln.DotSettings.user
index 9aadd0c2..e772076b 100644
--- a/Movement tests.sln.DotSettings.user
+++ b/Movement tests.sln.DotSettings.user
@@ -3,6 +3,7 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
True
\ No newline at end of file
diff --git a/maps/GYMs/enemies.tscn b/maps/GYMs/enemies.tscn
index 2a73974b..17db11a0 100644
--- a/maps/GYMs/enemies.tscn
+++ b/maps/GYMs/enemies.tscn
@@ -93,6 +93,12 @@ use_collision = true
size = Vector3(6.5, 4, 17)
material = ExtResource("2_3uydm")
+[node name="CSGBox3D10" type="CSGBox3D" parent="Greybox"]
+transform = Transform3D(1, 0, 0, 0, 0.9659258, 0.25881904, 0, -0.25881904, 0.9659258, 13.653999, 0.9705714, -5.336278)
+use_collision = true
+size = Vector3(6.5, 4, 24.5)
+material = ExtResource("2_3uydm")
+
[node name="CSGBox3D8" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(0.81915206, 0, 0.57357645, 0, 1, 0, -0.57357645, 0, 0.81915206, -7.3460007, 0, -3.9585)
use_collision = true
@@ -124,21 +130,21 @@ size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="FixedDashthroughTarget" parent="." instance=ExtResource("15_5fa36")]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 3.5, 2.5)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 3.5, 2.5)
[node name="Enemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.5, 2.5, -8.336809)
Target = NodePath("../Player")
RKnockback = SubResource("Resource_q21h6")
RMovement = SubResource("Resource_5fa36")
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, -17.33681)
Target = NodePath("../Player")
RMovement = SubResource("Resource_5fa36")
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 0, 0.16319084)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 4, -3.3368092)
Target = NodePath("../Player")
RMovement = SubResource("Resource_5fa36")
diff --git a/player_controller/PlayerController.tscn b/player_controller/PlayerController.tscn
index b4ac0571..b12d8f84 100644
--- a/player_controller/PlayerController.tscn
+++ b/player_controller/PlayerController.tscn
@@ -54,7 +54,7 @@
[sub_resource type="Resource" id="Resource_cb2lu"]
script = ExtResource("2_x835q")
-DamageDealt = 3.0
+DamageDealt = 30.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_abfq8"]
diff --git a/player_controller/Scripts/PlayerController.cs b/player_controller/Scripts/PlayerController.cs
index 7b2b8bf2..9efc30b2 100644
--- a/player_controller/Scripts/PlayerController.cs
+++ b/player_controller/Scripts/PlayerController.cs
@@ -313,6 +313,7 @@ public partial class PlayerController : CharacterBody3D,
private StateChartState _mantling;
private StateChartState _simpleDash;
private StateChartState _aimedDash;
+ private StateChartState _weaponDash;
private StateChartState _sliding;
private StateChartState _groundSliding;
private StateChartState _airGliding;
@@ -436,6 +437,7 @@ public partial class PlayerController : CharacterBody3D,
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
+ _weaponDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/ToWeaponDash"));
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
_sliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding"));
@@ -499,7 +501,7 @@ public partial class PlayerController : CharacterBody3D,
MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, _camera);
- WeaponSystem.Init(HeadSystem, _camera);
+ WeaponSystem.Init();
WallHugSystem.Init();
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
@@ -548,6 +550,8 @@ public partial class PlayerController : CharacterBody3D,
_aimedDash.StateEntered += OnAimedDashStarted;
_aimedDash.StateExited += OnAimedDashFinished;
+ _weaponDash.StateExited += OnWeaponDashFinished;
+
_sliding.StateEntered += SlideStarted;
_sliding.StateExited += SlideEnded;
_slideCanceled.StateEntered += OnSlideCanceled;
@@ -576,7 +580,7 @@ public partial class PlayerController : CharacterBody3D,
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onWallHanging.StateExited += RecoverWeapon;
- _onDashEnded.Taken += RecoverWeapon;
+ // _onDashEnded.Taken += RecoverWeapon;
_onJumpFromWall.Taken += OnJumpFromWall;
_onJumpFromWallFalling.Taken += OnJumpFromWall;
@@ -975,7 +979,7 @@ public partial class PlayerController : CharacterBody3D,
}
public void RecoverChildNode(Node3D node)
{
- GetTree().GetRoot().RemoveChild(node);
+ node.GetParent().RemoveChild(node);
AddChild(node);
node.SetGlobalPosition(GlobalPosition);
}
@@ -1703,8 +1707,6 @@ public partial class PlayerController : CharacterBody3D,
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable targetable)
correctedLocation = ComputePositionAfterTargetedDash(targetable.GetTargetGlobalPosition(), DashSystem.CollisionPoint);
- if (DashSystem.CollidedObject is IDamageable damageable)
- _hitEnemies.Add(damageable);
// Start invincibility timer for the duration of the dash and a bit more afterwards
OnHitInvincibility();
@@ -1726,7 +1728,8 @@ public partial class PlayerController : CharacterBody3D,
}
public void OnAimedDashFinished()
{
- TriggerDamage();
+ ManageAttackedEnemyPostDash(DashSystem.CollidedObject as Node);
+ DashSystem.CollidedObject = null;
if (_customMantle)
{
@@ -1751,23 +1754,27 @@ public partial class PlayerController : CharacterBody3D,
weaponTargetLocation,
DashSystem.HasHit,
DashSystem.CollisionPoint,
- DashSystem.CollisionNormal);
+ DashSystem.CollisionNormal,
+ DashSystem.CollidedObject as Node);
}
public void RecoverWeapon()
{
if (WeaponSystem.GetParent() == this) return;
HeadSystem.ShowWeapon();
- RecoverChildNode(WeaponSystem);
WeaponSystem.ResetWeapon();
+ RecoverChildNode(WeaponSystem);
}
public void DashToFlyingWeapon()
{
_playerState.SendEvent("cancel_aim");
_playerState.SendEvent("weapon_dash");
+
PerformEmpoweredAction();
_audioStream.SwitchToClipByName("dash");
+ // Start invincibility timer for the duration of the dash and a bit more afterwards
+ OnHitInvincibility();
DashSystem.ShouldMantle = false;
_dashDirection = (WeaponSystem.GlobalPosition - GlobalPosition).Normalized();
@@ -1788,8 +1795,11 @@ public partial class PlayerController : CharacterBody3D,
{
_playerState.SendEvent("cancel_aim");
_playerState.SendEvent("weapon_dash");
+
PerformEmpoweredAction();
_audioStream.SwitchToClipByName("dash");
+ // Start invincibility timer for the duration of the dash and a bit more afterwards
+ OnHitInvincibility();
DashSystem.ShouldMantle = false;
var dashLocation = WeaponSystem.PlantLocation;
@@ -1797,7 +1807,9 @@ public partial class PlayerController : CharacterBody3D,
dashLocation += WeaponSystem.PlantNormal * _playerRadius;
if (WeaponSystem.IsPlantedUnderPlatform())
dashLocation += Vector3.Down * _playerHeight;
-
+ if (WeaponSystem.PlantObject is ITargetable targetable)
+ dashLocation = targetable.GetTargetGlobalPosition();
+
_wallHugStartNormal = WeaponSystem.PlantNormal;
_currentWallContactPoint = WeaponSystem.PlantLocation;
_wallHugStartLocation = dashLocation;
@@ -1811,11 +1823,37 @@ public partial class PlayerController : CharacterBody3D,
// Store the weapon state before resetting it
var isPlantedOnWall = WeaponSystem.IsPlantedInWall();
var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform();
- var shouldDashToHanging = isPlantedOnWall || isPlantedUnderPlatform;
-
+ var isPlantedInTarget = WeaponSystem.PlantObject is ITargetable;
+ var shouldDashToHanging = (isPlantedOnWall || isPlantedUnderPlatform) && !isPlantedInTarget;
var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
+
+ if (!shouldDashToHanging) RecoverWeapon(); // Manually recover weapon before enemy is freed in case it owns the weapon object
+ if (WeaponSystem.PlantObject is ITargetable targetable)
+ {
+ HeadSystem.OnMantle(); // Recycle mantle animation
+ SetVerticalVelocity(PostDashSpeed);
+ }
+
+ ManageAttackedEnemyPostDash(WeaponSystem.PlantObject);
+ WeaponSystem.PlantObject = null;
+
_playerState.SendEvent(resultingEvent);
}
+
+ public void ManageAttackedEnemyPostDash(Node enemy)
+ {
+ if (enemy is IDamageable damageable)
+ {
+ _hitEnemies.Add(damageable);
+ TriggerDamage();
+ }
+ if (enemy is IStunnable stunnable)
+ stunnable.Stun();
+ }
+
+ public void OnWeaponDashFinished()
+ {
+ }
///////////////////////////
// Processes //////////////
diff --git a/scenes/enemies/Enemy.cs b/scenes/enemies/Enemy.cs
index a69fe52a..ec78c00c 100644
--- a/scenes/enemies/Enemy.cs
+++ b/scenes/enemies/Enemy.cs
@@ -1,6 +1,7 @@
using System;
using Godot;
using Movementtests.interfaces;
+using Movementtests.systems;
[GlobalClass]
public partial class Enemy : CharacterBody3D,
@@ -22,6 +23,8 @@ public partial class Enemy : CharacterBody3D,
// Public export components
[Export]
public Node3D Target { get; set; }
+ [Export]
+ public float EnemyHeight { get; set; } = 1f;
[ExportGroup("Health")]
[Export]
@@ -162,11 +165,23 @@ public partial class Enemy : CharacterBody3D,
public void Kill(IHealthable source)
{
+ // Remove weapon that might be planted there
+ foreach (var child in GetChildren())
+ {
+ if (child is WeaponSystem system)
+ {
+ CallDeferred(Node.MethodName.RemoveChild, system);
+ GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, system);
+ system.CallDeferred(Node3D.MethodName.SetGlobalPosition, GlobalPosition + Vector3.Up*EnemyHeight);
+ system.CallDeferred(WeaponSystem.MethodName.RethrowWeapon);
+ }
+ }
+
foreach (var killable in DeathEffects.ToIKillables())
{
killable.Kill(source);
}
- QueueFree();
+ CallDeferred(Node.MethodName.QueueFree);
}
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
diff --git a/scenes/enemies/flying_enemy/flying_enemy.tscn b/scenes/enemies/flying_enemy/flying_enemy.tscn
index 059205ee..a8210f25 100644
--- a/scenes/enemies/flying_enemy/flying_enemy.tscn
+++ b/scenes/enemies/flying_enemy/flying_enemy.tscn
@@ -48,6 +48,7 @@ collision_layer = 16
collision_mask = 273
motion_mode = 1
script = ExtResource("1_q8l7o")
+EnemyHeight = 0.5
RHealth = ExtResource("2_ma2bq")
DeathEffects = Array[Object]([])
RDamage = ExtResource("2_on7rt")
diff --git a/scenes/enemies/flying_enemy/flying_enemy_health.tres b/scenes/enemies/flying_enemy/flying_enemy_health.tres
index 0610b35b..8b5983db 100644
--- a/scenes/enemies/flying_enemy/flying_enemy_health.tres
+++ b/scenes/enemies/flying_enemy/flying_enemy_health.tres
@@ -4,5 +4,5 @@
[resource]
script = ExtResource("1_jht15")
-StartingHealth = 50.0
+StartingHealth = 10.0
metadata/_custom_type_script = "uid://baiapod3csndf"
diff --git a/scenes/enemies/grounded_enemy/grounded_enemy.tscn b/scenes/enemies/grounded_enemy/grounded_enemy.tscn
index 34388e97..e8606e49 100644
--- a/scenes/enemies/grounded_enemy/grounded_enemy.tscn
+++ b/scenes/enemies/grounded_enemy/grounded_enemy.tscn
@@ -43,6 +43,7 @@ size = Vector3(1, 2, 1.5)
collision_layer = 16
collision_mask = 273
script = ExtResource("1_r6506")
+EnemyHeight = 2.0
RHealth = ExtResource("2_w4lm8")
DeathEffects = Array[Object]([])
RDamage = ExtResource("2_bn56u")
diff --git a/systems/weapon/WeaponSystem.cs b/systems/weapon/WeaponSystem.cs
index 489d10c1..18750a24 100644
--- a/systems/weapon/WeaponSystem.cs
+++ b/systems/weapon/WeaponSystem.cs
@@ -22,27 +22,23 @@ public partial class WeaponSystem : RigidBody3D
public StateChartState FlyingState;
public StateChartState PlantedState;
- private Node3D _head;
private ShapeCast3D _dashCast3D;
- private Camera3D _camera;
private TweenQueueSystem _tweenQueueSystem;
private Transform3D _startTransform;
- private Transform3D _startMeshTransform;
+ private Vector3 _startMeshRotation;
private Vector3 _throwDirection;
public Vector3 PlantLocation { get; set; }
public Vector3 PlantNormal { get; set; }
+ public Node PlantObject { get; set; }
public MeshInstance3D WeaponLocationIndicator { get; set; }
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; }
public MeshInstance3D WeaponMesh { get; set; }
- public void Init(Node3D head, Camera3D camera)
+ public void Init()
{
- _head = head;
- _camera = camera;
-
_weaponState = StateChart.Of(GetNode("StateChart"));
InHandState = StateChartState.Of(GetNode("StateChart/Root/InHand"));
FlyingState = StateChartState.Of(GetNode("StateChart/Root/Flying"));
@@ -53,7 +49,7 @@ public partial class WeaponSystem : RigidBody3D
WeaponLocationIndicatorMaterial = WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D;
WeaponMesh = GetNode("Weapon");
- _startMeshTransform = WeaponMesh.Transform;
+ _startMeshRotation = WeaponMesh.Rotation;
_tweenQueueSystem = GetNode("TweenQueueSystem");
_tweenQueueSystem.Init(this);
@@ -90,7 +86,7 @@ public partial class WeaponSystem : RigidBody3D
PlantLocation = location;
}
- public void ThrowWeapon(Vector3 end, bool hasHit, Vector3 collisionLocation, Vector3 collisionNormal)
+ public void ThrowWeapon(Vector3 end, bool hasHit, Vector3 collisionLocation, Vector3 collisionNormal, Node collidedObject)
{
_weaponState.SendEvent("throw");
@@ -103,11 +99,21 @@ public partial class WeaponSystem : RigidBody3D
var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(end, StraightThrowDuration));
if (hasHit)
+ {
+ PlantObject = collidedObject;
tween.Finished += PlantWeaponInWall;
+ }
else
tween.Finished += ThrowWeaponOnCurve;
}
+ public void RethrowWeapon()
+ {
+ _weaponState.SendEvent("throw");
+ _throwDirection = Vector3.Up;
+ ThrowWeaponOnCurve();
+ }
+
public void ThrowWeaponOnCurve()
{
Freeze = false;
@@ -118,16 +124,22 @@ public partial class WeaponSystem : RigidBody3D
{
_weaponState.SendEvent("plant");
- // WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f);
-
Freeze = true;
- GlobalPosition = PlantLocation;
- WeaponMesh.Transform = _startMeshTransform;
- LookAt(GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
+ WeaponMesh.Rotation = _startMeshRotation;
+
+ // WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f);
+ if (PlantObject is Node3D node)
+ {
+ GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this);
+ node.CallDeferred(Node.MethodName.AddChild, this);
+ }
+ CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation);
+ CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
}
public void OnThrownWeaponReachesGround(Node other)
{
+ PlantObject = other;
PlantWeaponInWall();
}
diff --git a/systems/weapon/weapon.tscn b/systems/weapon/weapon.tscn
index 0889a4a5..76566e39 100644
--- a/systems/weapon/weapon.tscn
+++ b/systems/weapon/weapon.tscn
@@ -38,7 +38,7 @@ material = SubResource("StandardMaterial3D_m0v1h")
[node name="Weapon" type="RigidBody3D"]
collision_layer = 65536
-collision_mask = 256
+collision_mask = 304
continuous_cd = true
contact_monitor = true
max_contacts_reported = 1
@@ -54,6 +54,9 @@ shape = SubResource("CylinderShape3D_avini")
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0.8673003)
mesh = ExtResource("3_svc06")
+[node name="WeaponLocationIndicator" type="MeshInstance3D" parent="."]
+mesh = SubResource("SphereMesh_jpdh0")
+
[node name="StateChart" type="Node" parent="."]
script = ExtResource("3_5owyf")
metadata/_custom_type_script = "uid://couw105c3bde4"
@@ -89,11 +92,14 @@ delay_in_seconds = "0.0"
[node name="Planted" type="Node" parent="StateChart/Root"]
script = ExtResource("5_m0v1h")
+[node name="ToFlying" type="Node" parent="StateChart/Root/Planted"]
+script = ExtResource("6_jpdh0")
+to = NodePath("../../Flying")
+event = &"throw"
+delay_in_seconds = "0.0"
+
[node name="ToHand" type="Node" parent="StateChart/Root/Planted"]
script = ExtResource("6_jpdh0")
to = NodePath("../../InHand")
event = &"recover"
delay_in_seconds = "0.0"
-
-[node name="WeaponLocationIndicator" type="MeshInstance3D" parent="."]
-mesh = SubResource("SphereMesh_jpdh0")