wave behavior and fixed explosion
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13
managers/Wave/SingleWave.cs
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13
managers/Wave/SingleWave.cs
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using System.Collections.Generic;
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using Godot;
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namespace Movementtests.managers;
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[GlobalClass]
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public partial class SingleWave(EnemyDescription[] enemies) : Resource
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{
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[Export] public Godot.Collections.Dictionary<EnemyDescription, int> EnemiesToSpawn { get; set; } = [];
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public SingleWave() : this([]) {}
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}
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