refacto: moved systems from player controller physics process to their own signal based systems
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@ -12,6 +12,7 @@ extends Node3D
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@export var aim_pressed:GUIDEAction
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@export var aim_released:GUIDEAction
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@export var aim_canceled:GUIDEAction
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@export var jump:GUIDEAction
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signal input_move(value: Vector3)
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signal input_rotate_y(value: float)
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@ -20,6 +21,7 @@ signal input_rotate_floorplane(value: float)
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signal input_aim_pressed
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signal input_aim_released
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signal input_aim_canceled
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signal input_jump
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func _ready() -> void:
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GUIDE.enable_mapping_context(base_mode)
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@ -27,8 +29,12 @@ func _ready() -> void:
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aim_pressed.triggered.connect(on_input_aim_pressed)
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aim_released.triggered.connect(on_input_aim_released)
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aim_canceled.triggered.connect(on_input_aim_canceled)
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jump.triggered.connect(on_input_jump)
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func on_input_jump():
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input_jump.emit()
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func on_input_aim_pressed():
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input_aim_pressed.emit()
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