refacto: moved systems from player controller physics process to their own signal based systems

This commit is contained in:
2025-06-02 17:58:40 +02:00
parent c3e2c974ca
commit 178553956d
13 changed files with 377 additions and 248 deletions

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@ -18,6 +18,6 @@ public partial class Gravity: Node3D
_gravity = gravitySetting;
}
public float CalculateJumpForce() => Weight * (_gravity * (StartVelocity / AdditionalGravityPower));
public float CalculateGravityForce() => _gravity * Weight / 30.0f;
public float CalculateJumpForce() => _gravity * (StartVelocity / AdditionalGravityPower);
public float CalculateGravityForce() => _gravity * Weight;
}