refacto: moved systems from player controller physics process to their own signal based systems
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@ -18,6 +18,6 @@ public partial class Gravity: Node3D
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_gravity = gravitySetting;
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}
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public float CalculateJumpForce() => Weight * (_gravity * (StartVelocity / AdditionalGravityPower));
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public float CalculateGravityForce() => _gravity * Weight / 30.0f;
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public float CalculateJumpForce() => _gravity * (StartVelocity / AdditionalGravityPower);
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public float CalculateGravityForce() => _gravity * Weight;
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}
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