refacto: moved systems from player controller physics process to their own signal based systems
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@ -1,4 +1,4 @@
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[gd_scene load_steps=26 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=28 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/walk_mode/base_mode.tres" id="3_cresl"]
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@ -14,12 +14,14 @@
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[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/walk_mode/aim_cancel.tres" id="9_5p2qc"]
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[ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"]
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[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://player_controller/Scripts/DashSystem.cs" id="9_qu4wy"]
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[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/walk_mode/jump.tres" id="10_4u7i3"]
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[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
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[ext_resource type="Script" uid="uid://c6bx47wr7fbdm" path="res://player_controller/Scripts/Mouse.cs" id="11_huhen"]
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[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
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[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
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[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
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[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/walk_mode/move.tres" id="17_h6vvl"]
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[ext_resource type="Script" uid="uid://dyy5njw6pxoh4" path="res://systems/move/MoveSystem.cs" id="20_rxwoh"]
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[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
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@ -33,8 +35,6 @@
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_poq2x")
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WalkSpeed = 10.0
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SprintSpeed = 15.0
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[node name="InputController" type="Node3D" parent="."]
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script = ExtResource("16_v31n3")
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@ -45,6 +45,7 @@ rotate_floorplane = ExtResource("5_4u7i3")
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aim_pressed = ExtResource("7_cresl")
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aim_released = ExtResource("8_lhb11")
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aim_canceled = ExtResource("9_5p2qc")
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jump = ExtResource("10_4u7i3")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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@ -64,6 +65,9 @@ script = ExtResource("5_umw0l")
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[node name="Stamina" type="Node3D" parent="."]
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script = ExtResource("6_lxtc4")
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[node name="StairsSystem" type="Node3D" parent="."]
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script = ExtResource("7_bmt5a")
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[node name="StairsAheadRayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.828)
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target_position = Vector3(0, -0.55, 0)
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@ -94,19 +98,9 @@ surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
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MantleEndLocationDistanceFromWall = 1.0
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MantleHeightCastStart = 2.0
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[node name="StairsSystem" type="Node3D" parent="."]
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script = ExtResource("7_bmt5a")
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[node name="Gravity" type="Node3D" parent="."]
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script = ExtResource("9_lsueh")
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AdditionalGravityPower = 5.0
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[node name="Bobbing" type="Node3D" parent="."]
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script = ExtResource("10_7wk1w")
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[node name="Mouse" type="Node3D" parent="."]
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script = ExtResource("11_huhen")
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[node name="FieldOfView" type="Node3D" parent="."]
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script = ExtResource("12_m2mxi")
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@ -128,9 +122,22 @@ target_position = Vector3(0, 1, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
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target_position = Vector3(0, 1, 0)
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[node name="MoveSystem" type="Node3D" parent="."]
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script = ExtResource("20_rxwoh")
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WalkSpeed = 10.0
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SprintSpeed = 15.0
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[node name="Gravity" type="Node3D" parent="."]
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script = ExtResource("9_lsueh")
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Weight = 10.0
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StartVelocity = 4.0
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[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
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[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
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[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
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[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
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[connection signal="input_jump" from="InputController" to="." method="OnInputJumpPressed"]
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[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
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[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
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[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
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