refacto: moved systems from player controller physics process to their own signal based systems

This commit is contained in:
2025-06-02 17:58:40 +02:00
parent c3e2c974ca
commit 178553956d
13 changed files with 377 additions and 248 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=28 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/walk_mode/base_mode.tres" id="3_cresl"]
@ -14,12 +14,14 @@
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/walk_mode/aim_cancel.tres" id="9_5p2qc"]
[ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"]
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://player_controller/Scripts/DashSystem.cs" id="9_qu4wy"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/walk_mode/jump.tres" id="10_4u7i3"]
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
[ext_resource type="Script" uid="uid://c6bx47wr7fbdm" path="res://player_controller/Scripts/Mouse.cs" id="11_huhen"]
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/walk_mode/move.tres" id="17_h6vvl"]
[ext_resource type="Script" uid="uid://dyy5njw6pxoh4" path="res://systems/move/MoveSystem.cs" id="20_rxwoh"]
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
@ -33,8 +35,6 @@
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x")
WalkSpeed = 10.0
SprintSpeed = 15.0
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@ -45,6 +45,7 @@ rotate_floorplane = ExtResource("5_4u7i3")
aim_pressed = ExtResource("7_cresl")
aim_released = ExtResource("8_lhb11")
aim_canceled = ExtResource("9_5p2qc")
jump = ExtResource("10_4u7i3")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
@ -64,6 +65,9 @@ script = ExtResource("5_umw0l")
[node name="Stamina" type="Node3D" parent="."]
script = ExtResource("6_lxtc4")
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")
[node name="StairsAheadRayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.828)
target_position = Vector3(0, -0.55, 0)
@ -94,19 +98,9 @@ surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
MantleEndLocationDistanceFromWall = 1.0
MantleHeightCastStart = 2.0
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")
[node name="Gravity" type="Node3D" parent="."]
script = ExtResource("9_lsueh")
AdditionalGravityPower = 5.0
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
[node name="Mouse" type="Node3D" parent="."]
script = ExtResource("11_huhen")
[node name="FieldOfView" type="Node3D" parent="."]
script = ExtResource("12_m2mxi")
@ -128,9 +122,22 @@ target_position = Vector3(0, 1, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
[node name="MoveSystem" type="Node3D" parent="."]
script = ExtResource("20_rxwoh")
WalkSpeed = 10.0
SprintSpeed = 15.0
[node name="Gravity" type="Node3D" parent="."]
script = ExtResource("9_lsueh")
Weight = 10.0
StartVelocity = 4.0
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
[connection signal="input_jump" from="InputController" to="." method="OnInputJumpPressed"]
[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]