changing GDUnit dependency because 4.6 not yet supported
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This commit is contained in:
2026-01-27 18:07:54 +01:00
parent 5c2e9408c5
commit 1709554e72

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@@ -36,48 +36,48 @@ jobs:
INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch
Test:
runs-on: ubuntu-latest
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps:
- name: Install node, xvfb and curl
run: |
apt update && apt -y install curl nodejs xvfb
- name: Checkout
uses: actions/checkout@v6
with:
lfs: false
persist-credentials: true
- name: Checkout LFS
run: |
git lfs install --local
AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
git lfs pull
- name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: '4.6.0'
godot-net: true
godot-force-mono: true
dotnet-version: 'net9.0'
paths: |
res://tests/
timeout: 1
publish-report: false
upload-report: false
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
# Test:
# runs-on: ubuntu-latest
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# steps:
# - name: Install node, xvfb and curl
# run: |
# apt update && apt -y install curl nodejs xvfb
#
# - name: Checkout
# uses: actions/checkout@v6
# with:
# lfs: false
# persist-credentials: true
#
# - name: Checkout LFS
# run: |
# git lfs install --local
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull
#
# - name: Run tests
# uses: godot-gdunit-labs/gdUnit4-action@v1
# with:
# godot-version: '4.6.0'
# godot-net: true
# godot-force-mono: true
# dotnet-version: 'net9.0'
# paths: |
# res://tests/
# timeout: 1
# publish-report: false
# upload-report: false
#
# - name: Upload test report
# uses: actions/upload-artifact@v3-node20
# with:
# name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html
Export:
runs-on: ubuntu-latest
@@ -85,7 +85,7 @@ jobs:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
needs:
- BumpTag
- Test # Wait for tests to finish
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.6
@@ -108,6 +108,19 @@ jobs:
git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
git lfs pull
# GDUnit action replacement while waiting for 4.6 support
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Run tests
run: |
godot --headless --path "$PWD" -s -d addons/gdUnit4/bin/GdUnitCmdTool.gd -a ./test -rd ./test/reports --ignoreHeadlessMode
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
- name: Remove GDUnit addon folder because it breaks the build
run: |