fixed a wallhanging bug and explosion shader precompilation to alleviate stuttering

This commit is contained in:
2026-02-04 10:32:44 +01:00
parent 0e412c2a42
commit 15ab9edab1
6 changed files with 8 additions and 2 deletions

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using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_projectile.png")]
public partial class Explosion : Area3D, IDamageDealer
{
[Export] public RDamage RDamage { get; set;}
[Export] public float Radius { get; set;}
[Export] public float ExplosionTime { get; set; } = 0.2f;
public override void _Ready()
{
var sphereShape = GetNode<CollisionShape3D>("CollisionShape3D").Shape as SphereShape3D;
sphereShape!.Radius = Radius;
var sphereMesh = GetNode<MeshInstance3D>("MeshInstance3D").Mesh as SphereMesh;
sphereMesh!.Radius = Radius;
sphereMesh!.Height = Radius*2f;
GetTree().CreateTimer(ExplosionTime).Timeout += TriggerExplosion;
}
public void TriggerExplosion()
{
var bodies = GetOverlappingBodies();
foreach (var body in bodies)
{
if (body is IDamageable damageable)
damageable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
if (body is IStunnable stunnable)
stunnable.Stun();
}
QueueFree();
}
}

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uid://cnlu64l7oxvv3

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[gd_scene format=3 uid="uid://duju3atqgltkg"]
[ext_resource type="Script" uid="uid://cnlu64l7oxvv3" path="res://scenes/explosion/Explosion.cs" id="1_82hkh"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="2_hys74"]
[sub_resource type="Resource" id="Resource_ffdh3"]
script = ExtResource("2_hys74")
DamageDealt = 5.0
DamageType = 3
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="SphereShape3D" id="SphereShape3D_82hkh"]
radius = 1.0
[sub_resource type="SphereMesh" id="SphereMesh_82hkh"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hys74"]
transparency = 1
cull_mode = 2
albedo_color = Color(0.9607843, 0.27058825, 0, 0.7176471)
[node name="Explosion" type="Area3D" unique_id=1876014452]
collision_layer = 0
collision_mask = 16
monitorable = false
script = ExtResource("1_82hkh")
RDamage = SubResource("Resource_ffdh3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1259903749]
shape = SubResource("SphereShape3D_82hkh")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1864409522]
mesh = SubResource("SphereMesh_82hkh")
surface_material_override/0 = SubResource("StandardMaterial3D_hys74")