fixed a wallhanging bug and explosion shader precompilation to alleviate stuttering
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@@ -2115,6 +2115,8 @@ public partial class PlayerController : CharacterBody3D,
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public void OnInputHitPressed()
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{
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if (_onWallHanging.Active) return;
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if (_aiming.Active && WeaponSystem.InHandState.Active)
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{
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ThrowWeapon();
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