fixed a wallhanging bug and explosion shader precompilation to alleviate stuttering
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@@ -12,7 +12,7 @@
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[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
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[ext_resource type="PackedScene" uid="uid://hpsg4fqwrx1u" path="res://components/damage/CDamageable.tscn" id="5_jb43f"]
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[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
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[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/enemies/explosion.tscn" id="5_ue7xq"]
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[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="5_ue7xq"]
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[ext_resource type="Resource" uid="uid://dyru7mxo121w6" path="res://player_controller/resources/player_normal_damage_mod.tres" id="6_cmijs"]
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[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
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[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
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@@ -2115,6 +2115,8 @@ public partial class PlayerController : CharacterBody3D,
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public void OnInputHitPressed()
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{
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if (_onWallHanging.Active) return;
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if (_aiming.Active && WeaponSystem.InHandState.Active)
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{
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ThrowWeapon();
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