fixed a wallhanging bug and explosion shader precompilation to alleviate stuttering

This commit is contained in:
2026-02-04 10:32:44 +01:00
parent 0e412c2a42
commit 15ab9edab1
6 changed files with 8 additions and 2 deletions

View File

@@ -12,7 +12,7 @@
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="PackedScene" uid="uid://hpsg4fqwrx1u" path="res://components/damage/CDamageable.tscn" id="5_jb43f"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/enemies/explosion.tscn" id="5_ue7xq"]
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="5_ue7xq"]
[ext_resource type="Resource" uid="uid://dyru7mxo121w6" path="res://player_controller/resources/player_normal_damage_mod.tres" id="6_cmijs"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]

View File

@@ -2115,6 +2115,8 @@ public partial class PlayerController : CharacterBody3D,
public void OnInputHitPressed()
{
if (_onWallHanging.Active) return;
if (_aiming.Active && WeaponSystem.InHandState.Active)
{
ThrowWeapon();