Setup empowered action as a Forge ability

This commit is contained in:
2026-03-10 09:22:39 +01:00
parent 9d612682ec
commit 14d29d68bb
10 changed files with 168 additions and 9 deletions

View File

@@ -1,7 +1,14 @@
using System;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Tags;
using Godot;
using Movementtests.interfaces;
using Movementtests.scenes.enemies;
using Movementtests.scenes.player_controller.scripts;
using Movementtests.systems;
using Movementtests.tools;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_beetle.png")]
public partial class Enemy : CharacterBody3D,
@@ -13,7 +20,8 @@ public partial class Enemy : CharacterBody3D,
ISpawnable,
IKnockbackable,
ITargetable,
IStunnable
IStunnable,
IForgeEntity
{
// Signals and events
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
@@ -55,6 +63,12 @@ public partial class Enemy : CharacterBody3D,
set => CHealth.CurrentHealth = value;
}
public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
public EffectsManager EffectsManager { get; set; } = null!;
public EntityAbilities Abilities { get; set; } = null!;
public EventManager Events { get; set; } = null!;
// Private stuff
private Area3D _damageBox = null!;
internal Node3D _target = null!;
@@ -71,6 +85,21 @@ public partial class Enemy : CharacterBody3D,
_damageBox = GetNode<Area3D>("DamageBox");
_target = GetNode<Node3D>("CTarget");
// Forge stuff
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!;
var baseTags = new TagContainer(
forgeManager.TagsManager,
[
Tag.RequestTag(forgeManager.TagsManager, "character.player"),
Tag.RequestTag(forgeManager.TagsManager, "class.warrior")
]);
Attributes = new EntityAttributes(new EnemyAttributeSet());
Tags = new EntityTags(baseTags);
EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
Abilities = new(this);
Events = new();
CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!;
CMovement = (GetNode<Node>("CMovement") as IMoveable)!;
CHealth = (GetNode<Node>("CHealth") as IHealthable)!;