gd: game feel improvement, dash limit, improved jump while aiming for dash

This commit is contained in:
2025-06-16 16:13:29 +02:00
parent b214441b45
commit 107c7622d5
8 changed files with 669 additions and 101 deletions

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dkr80d2pi0d41"]
[ext_resource type="Script" path="res://addons/guide/debugger/guide_debugger.gd" id="1_ckdvj"]
[ext_resource type="Script" uid="uid://cqfnsis3hhdrv" path="res://addons/guide/debugger/guide_debugger.gd" id="1_ckdvj"]
[node name="GuideDebugger" type="MarginContainer"]
anchors_preset = 15

View File

@ -29,7 +29,7 @@ glow_enabled = true
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_1s2y7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7981, 1.6118, 39.3006)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 6, -31)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
@ -53,3 +53,259 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09619, -0.472656, -46.3293
use_collision = true
size = Vector3(100, 1, 190.741)
material = ExtResource("3_vvhq3")
[node name="RunningTrack" type="CSGCombiner3D" parent="Greybox"]
[node name="CSGBox3D2" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D3" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -10)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D4" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -20)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D5" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -30)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D6" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -40)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D7" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -50)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D8" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 0)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D9" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, -10)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D10" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, -20)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D11" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, -30)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D12" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, -40)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D13" type="CSGBox3D" parent="Greybox/RunningTrack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, -50)
use_collision = true
size = Vector3(0.2, 2, 0.2)
material = ExtResource("3_vvhq3")
[node name="Label3D" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
text = "10m"
[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
text = "20m"
[node name="Label3D3" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -29.5)
text = "30m"
[node name="Label3D4" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -39.5)
text = "40m"
[node name="Label3D5" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -49)
text = "50m"
[node name="JumpHeights" type="CSGCombiner3D" parent="Greybox"]
[node name="Label3D6" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -1.5)
text = "0.5m"
[node name="Label3D7" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -6.5)
text = "1m"
[node name="Label3D8" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -11.5)
text = "1.5m"
[node name="Label3D9" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -16.5)
text = "2m"
[node name="Label3D10" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -21.5)
text = "3m"
[node name="Label3D11" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -26.5)
text = "4m"
[node name="Label3D12" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -31.5)
text = "5m"
[node name="Label3D13" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -36.5)
text = "6m"
[node name="Label3D14" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -41.5)
text = "7m"
[node name="Label3D15" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -46.5)
text = "8m"
[node name="Label3D16" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -51.5)
text = "9m"
[node name="Label3D17" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -56.5)
text = "10m"
[node name="Label3D18" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -61.5)
text = "12.5m"
[node name="Label3D19" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -66.5)
text = "15m"
[node name="Label3D20" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -71.5)
text = "17.5m"
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transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -76.5)
text = "20m"
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 0.25, -1.5)
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size = Vector3(5, 0.5, 5)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 0.5, -6.5)
use_collision = true
size = Vector3(5, 1, 5)
material = ExtResource("3_vvhq3")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 0.75, -11.5)
use_collision = true
size = Vector3(5, 1.5, 5)
material = ExtResource("3_vvhq3")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 1, -16.5)
use_collision = true
size = Vector3(5, 2, 5)
material = ExtResource("3_vvhq3")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 1.5, -21.5)
use_collision = true
size = Vector3(5, 3, 5)
material = ExtResource("3_vvhq3")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 2, -26.5)
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size = Vector3(5, 4, 5)
material = ExtResource("3_vvhq3")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 2.5, -31.5)
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size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
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size = Vector3(5, 6, 5)
material = ExtResource("3_vvhq3")
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View File

@ -76,6 +76,24 @@ use_collision = true
size = Vector3(0.5, 1, 16)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.5, 1, 11.0214)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.5, 1, 11.0214)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.5, 1, 10.52)
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use_collision = true
@ -103,6 +121,148 @@ transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107,
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use_collision = true
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transform = Transform3D(0.866026, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866026, 179.593, 73.25, -89.1927)
use_collision = true
size = Vector3(24.5, 13.5, 30)
material = ExtResource("3_cieeo")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/Castle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 196.117, 73.25, -87.4249)
use_collision = true
size = Vector3(36, 13.5, 30)
material = ExtResource("3_cieeo")
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/Castle"]
transform = Transform3D(0.906309, 0, -0.422619, 0, 1, 0, 0.422619, 0, 0.906309, 140.804, 73.25, -102.907)
use_collision = true
size = Vector3(58, 13.5, 15)
material = ExtResource("3_cieeo")
[node name="CSGBox3D24" type="CSGBox3D" parent="Greybox/Castle"]
transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, 274.4, 73.25, -222.257)
use_collision = true
size = Vector3(90, 13.5, 21)
material = ExtResource("3_cieeo")
[node name="CSGBox3D25" type="CSGBox3D" parent="Greybox/Castle"]
transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, 279.703, 73.25, -244.178)
use_collision = true
size = Vector3(27.5, 13.5, 21.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D26" type="CSGBox3D" parent="Greybox/Castle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 263.44, 73.25, -251.249)
use_collision = true
size = Vector3(27.5, 13.5, 21.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D27" type="CSGBox3D" parent="Greybox/Castle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 282.886, 73.25, -227.303)
use_collision = true
size = Vector3(27.5, 13.5, 30.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D28" type="CSGBox3D" parent="Greybox/Castle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 249.298, 73.25, -231.9)
use_collision = true
size = Vector3(27.5, 13.5, 30.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D30" type="CSGBox3D" parent="Greybox/Castle"]
transform = Transform3D(0.984809, 0, 0.173648, 0, 1, 0, -0.173648, 0, 0.984809, 172.577, 73.25, -154.471)
use_collision = true
size = Vector3(27.5, 13.5, 30.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D29" type="CSGBox3D" parent="Greybox/Castle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 299.503, 73.25, -183.109)
use_collision = true
size = Vector3(27.5, 13.5, 30.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D11" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(-0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, -0.707107, 149.932, -1, -129.284)
use_collision = true
@ -148,9 +308,15 @@ size = Vector3(7.98438, 2.5, 7.15942)
material = ExtResource("3_cieeo")
[node name="CSGBox3D86" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.98478, 0.0449895, 0.167903, 5.00964e-08, 0.965926, -0.258819, -0.173826, 0.25488, 0.951223, 43.4774, 38.7394, -69.6007)
transform = Transform3D(0.98478, 0.0449895, 0.167903, 5.00964e-08, 0.965926, -0.258819, -0.173826, 0.25488, 0.951223, 39.256, 36.2486, -67.5533)
use_collision = true
size = Vector3(7.98438, 2.5, 7.15942)
size = Vector3(17, 2.5, 3.36719)
material = ExtResource("3_cieeo")
[node name="CSGBox3D87" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.98478, -0.0449895, -0.167903, 4.9018e-08, 0.965926, -0.258819, 0.173826, -0.25488, -0.951223, 38.7948, 36.2505, -70.1114)
use_collision = true
size = Vector3(17, 2.5, 3.38135)
material = ExtResource("3_cieeo")
[node name="CSGBox3D81" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
@ -235,33 +401,27 @@ size = Vector3(12.5, 34.5, 15.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-1, 0, 5.96046e-08, 0, 1, 0, -5.96046e-08, 0, -1, 21.1913, 12.75, -35.1075)
transform = Transform3D(-1, 0, 8.9407e-08, 0, 1, 0, -8.9407e-08, 0, -1, 21.9413, 12.75, -34.4471)
use_collision = true
size = Vector3(8, 42.5, 19)
size = Vector3(9.5, 42.5, 20.3208)
material = ExtResource("3_cieeo")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.984809, 0, -0.173648, 0, 1, 0, 0.173648, 0, -0.984809, 28.9676, 13.75, -34.2724)
transform = Transform3D(-0.984809, 0, -0.173648, 0, 1, 0, 0.173648, 0, -0.984809, 28.9676, 18.25, -34.2724)
use_collision = true
size = Vector3(10.5, 44.5, 6.5)
size = Vector3(10.5, 53.5, 6.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.996196, 0, 0.0871559, 0, 1, 0, -0.0871559, 0, -0.996196, 28.9539, 14.5, -41.4776)
transform = Transform3D(-0.996196, 0, 0.0871559, 0, 1, 0, -0.0871559, 0, -0.996196, 28.9539, 15.75, -41.4776)
use_collision = true
size = Vector3(11, 46, 11)
size = Vector3(11, 48.5, 11)
material = ExtResource("3_cieeo")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.866027, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866027, 29.5069, 13.75, -30.9702)
transform = Transform3D(-0.866027, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866027, 29.5069, 18.25, -30.9702)
use_collision = true
size = Vector3(9.5, 44.5, 4)
material = ExtResource("3_cieeo")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.819153, 0, -0.573577, 0, 1, 0, 0.573577, 0, -0.819153, 20.577, 12.75, -25.9274)
use_collision = true
size = Vector3(9.5, 42.5, 3.5)
size = Vector3(9.5, 53.5, 4)
material = ExtResource("3_cieeo")
[node name="CSGBox3D14" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
@ -439,9 +599,9 @@ size = Vector3(7, 30.5, 9.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.835489, 0, 0.54951, 0, 1, 0, -0.54951, 0, 0.835489, 15.441, 6, -15.3224)
transform = Transform3D(0.835489, 0, 0.54951, 0, 1, 0, -0.54951, 0, 0.835489, 14.7541, 6, -16.3668)
use_collision = true
size = Vector3(19, 32, 9.5)
size = Vector3(19, 32, 12)
material = ExtResource("3_cieeo")
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
@ -451,9 +611,9 @@ size = Vector3(19, 1.5, 3.85)
material = ExtResource("3_cieeo")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.835489, -0.142223, -0.530785, 1.99003e-08, 0.965926, -0.258819, 0.549509, -0.21624, -0.80702, 14.723, 21.9132, -16.8629)
transform = Transform3D(-0.835489, -0.142223, -0.530785, 1.99003e-08, 0.965926, -0.258819, 0.549509, -0.21624, -0.80702, 14.0595, 21.5897, -17.8717)
use_collision = true
size = Vector3(18.95, 1.5, 6)
size = Vector3(18.95, 1.5, 8.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
@ -528,6 +688,42 @@ use_collision = true
size = Vector3(8, 2.5, 6.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D71" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.17527, 0.254812, 0.950975, 2.76232e-08, 0.965926, -0.258819, -0.984522, -0.0453627, -0.169298, 31.3255, 44.7558, -34.5483)
use_collision = true
size = Vector3(6.80225, 2, 5.47021)
material = ExtResource("3_cieeo")
[node name="CSGBox3D90" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.175269, -0.254813, -0.950975, 2.03337e-08, 0.965926, -0.258819, 0.984522, 0.0453628, 0.169297, 26.7037, 44.5328, -33.8839)
use_collision = true
size = Vector3(6.5, 2.5, 5.43604)
material = ExtResource("3_cieeo")
[node name="CSGBox3D91" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.501426, -0.223931, -0.835721, 1.20306e-08, 0.965926, -0.258819, 0.865203, 0.129778, 0.48434, 27.7153, 44.4813, -29.8682)
use_collision = true
size = Vector3(3.8844, 2.5, 5.03833)
material = ExtResource("3_cieeo")
[node name="CSGBox3D92" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.501426, 0.223931, 0.835721, 1.20306e-08, 0.965926, -0.258819, -0.865203, -0.129778, -0.48434, 31.3598, 44.4864, -31.9628)
use_collision = true
size = Vector3(3.8584, 2.5, 5.07788)
material = ExtResource("3_cieeo")
[node name="CSGBox3D88" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-1, -9.16272e-05, -0.000342578, 1.99003e-08, 0.965926, -0.258819, 0.00035429, -0.258819, -0.965927, 20.4544, 34.1536, -39.2039)
use_collision = true
size = Vector3(6.53027, 2.5, 10.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D89" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(1, 9.16123e-05, 0.000342488, 1.99003e-08, 0.965926, -0.258819, -0.000354171, 0.258819, 0.965927, 21.9387, 34.1536, -29.7151)
use_collision = true
size = Vector3(9.5, 2.5, 10.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.202218, 0.253472, 0.945972, 1.99003e-08, 0.965926, -0.258819, -0.979342, 0.0523378, 0.195327, 46.7459, 20.9447, -34.1385)
use_collision = true

View File

@ -34,13 +34,16 @@
[ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://systems/weapon/weapon.tscn" id="29_wv70j"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wydro"]
height = 1.7
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x")
TimeScaleAimInAir = 0.15
MaxJumpBoostAfterDashing = 1.4
MaxJumpBoostAfterDashing = 0.7
MaxNumberOfDashActions = 3
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@ -56,16 +59,18 @@ hit = ExtResource("11_cresl")
drop = ExtResource("12_34snm")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
visible = false
mesh = SubResource("CapsuleMesh_xc2g5")
[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("CapsuleShape3D_wydro")
script = ExtResource("8_lmtjd")
CapsuleDefaultHeight = 1.7
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
[node name="HealthSystem" type="Node3D" parent="."]
script = ExtResource("5_umw0l")
@ -85,10 +90,12 @@ target_position = Vector3(0, -0.75, 0)
[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.0
MantleHeightCastStart = 1.5
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
BobbingFrequency = 3.0
BobbingAmplitude = 0.05
[node name="FieldOfView" type="Node3D" parent="."]
script = ExtResource("12_m2mxi")
@ -113,14 +120,15 @@ target_position = Vector3(0, 1, 0)
[node name="MoveSystem" type="Node3D" parent="."]
script = ExtResource("20_rxwoh")
WalkSpeed = 10.0
SprintSpeed = 15.0
DoubleJumpSpeedFactor = 1.4
WalkSpeed = 7.2
DecelerationSpeedFactorFloor = 7.0
ApexHoldTime = 0.1
[node name="Gravity" type="Node3D" parent="."]
script = ExtResource("9_lsueh")
Weight = 6.5
StartVelocity = 4.0
Weight = 3.5
StartVelocity = 0.7
JumpFromDashSpeedFactor = 4.0
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
@ -173,7 +181,6 @@ offset_left = 1530.0
offset_top = 1.0
offset_right = -2.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="StateChart" type="Node" parent="."]
@ -373,6 +380,12 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"to_double_jump"
delay_in_seconds = "0.0"
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"jump_from_dash"
delay_in_seconds = "0.0"
[node name="JumpFromWall" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
@ -382,6 +395,12 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"to_double_jump"
delay_in_seconds = "0.0"
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/JumpFromWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"jump_from_dash"
delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
@ -403,6 +422,12 @@ delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled")
event = &"enable_double_jump"
delay_in_seconds = "0.0"
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]

View File

@ -4,12 +4,16 @@ namespace Movementtests.player_controller.Scripts;
public partial class Gravity: Node3D
{
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float Weight { get; set; } = 70.0f;
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float StartVelocity { get; set; } = 3.0f;
[Export(PropertyHint.Range, "0.01,10,0.01,or_greater")]
public float AdditionalGravityPower { get; set; } = 2f;
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
public float Weight { get; set; } = 3.0f;
[Export(PropertyHint.Range, "0,2,0.01,or_greater")]
public float StartVelocity { get; set; } = 1.0f;
[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
public float DoubleJumpSpeedFactor { get; set; } = 2f;
[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
public float JumpFromDashSpeedFactor { get; set; } = 2f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float AdditionalGravityPower { get; set; } = 1f;
private float _gravity;
@ -19,5 +23,7 @@ public partial class Gravity: Node3D
}
public float CalculateJumpForce() => _gravity * (StartVelocity / AdditionalGravityPower);
public float CalculateJumpFromDashForce() => CalculateJumpForce() * JumpFromDashSpeedFactor;
public float CalculateDoubleJumpForce() => CalculateJumpForce() * DoubleJumpSpeedFactor;
public float CalculateGravityForce() => _gravity * Weight;
}

View File

@ -3,6 +3,7 @@ using Godot;
using GodotStateCharts;
using Movementtests.systems;
using Movementtests.player_controller.Scripts;
using RustyOptions;
public partial class PlayerController : CharacterBody3D
{
@ -38,16 +39,18 @@ public partial class PlayerController : CharacterBody3D
private float _inputRotateY;
private float _inputRotateFloorplane;
private bool _isAiming;
private bool _dashCanceled;
private Timer _coyoteTimer;
private Timer _timeScaleAimInAirTimer;
private Timer _timeAfterDashingTimer;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float TimeScaleAimInAir { get; set; } = 0.2f;
[Export(PropertyHint.Range, "1,5,0.1,or_greater")]
public float MaxJumpBoostAfterDashing { get; set; } = 2f;
[Export(PropertyHint.Range, "0,5,0.1,or_greater")]
public float MaxJumpBoostAfterDashing { get; set; } = 1f;
[Export(PropertyHint.Range, "0,5,1,or_greater")]
public int MaxNumberOfDashActions { get; set; } = 1;
public int DashActionsLeft { get; set; }
private StateChart _playerState;
// Actions state
@ -178,6 +181,8 @@ public partial class PlayerController : CharacterBody3D
HealthSystem.Init(healthSystemParams);
Stamina.SetSpeeds(MoveSystem.WalkSpeed, MoveSystem.SprintSpeed);
DashActionsLeft = MaxNumberOfDashActions;
///////////////////////////
// Signal setup ///////////
///////////////////////////
@ -189,6 +194,7 @@ public partial class PlayerController : CharacterBody3D
_aiming.StateEntered += OnAimingEntered;
_aiming.StateExited += ResetTimeScale;
_grounded.StateEntered += OnGrounded;
_grounded.StatePhysicsProcessing += HandleGrounded;
_airborne.StatePhysicsProcessing += HandleAirborne;
_wallHugging.StatePhysicsProcessing += HandleWallHugging;
@ -257,6 +263,24 @@ public partial class PlayerController : CharacterBody3D
// Stateful logic /////////
///////////////////////////
// Simple states
public void OnGrounded()
{
DashActionsLeft = MaxNumberOfDashActions;
GD.Print(DashActionsLeft);
}
public bool CanPerformDashAction()
{
return DashActionsLeft > 0;
}
public void PerformDashAction()
{
DashActionsLeft--;
GD.Print(DashActionsLeft);
}
// Jumping
public void StartCoyoteTime()
{
@ -268,36 +292,56 @@ public partial class PlayerController : CharacterBody3D
}
public void Jump()
{
if (_aiming.Active && CanPerformDashAction())
{
_playerState.SendEvent("jump_from_dash");
PerformDashAction();
PerformJump(MoveSystem.JumpTypes.JUMP_FROM_DASH);
return;
}
_playerState.SendEvent("to_double_jump");
PerformJump(false);
PerformJump(MoveSystem.JumpTypes.SIMPLE_JUMP);
}
public void JumpFromWall()
{
var wallNormal = WallHugSystem.GetWallNormal().UnwrapOr(Vector3.Up);
if (_aiming.Active && CanPerformDashAction())
{
_playerState.SendEvent("jump_from_dash");
PerformDashAction();
PerformJump(MoveSystem.JumpTypes.JUMP_FROM_DASH, wallNormal);
return;
}
_playerState.SendEvent("to_double_jump");
var wallNormal = WallHugSystem.GetWallNormal();
if (wallNormal.IsSome(out var normal))
PerformJump(false, normal);
PerformJump(false);
PerformJump(MoveSystem.JumpTypes.SIMPLE_JUMP, wallNormal);
}
public void DoubleJump()
{
_playerState.SendEvent("to_falling");
PerformJump(true);
if (_aiming.Active && CanPerformDashAction())
{
PerformDashAction();
PerformJump(MoveSystem.JumpTypes.JUMP_FROM_DASH);
return;
}
PerformJump(MoveSystem.JumpTypes.DOUBLE_JUMP);
}
private void PerformJump(bool isDoubleJump, Vector3? jumpDirection = null)
private void PerformJump(MoveSystem.JumpTypes jumpType, Vector3? jumpDirection = null)
{
var effectiveJumpDirection = jumpDirection ?? Vector3.Up;
var jumpVector = (effectiveJumpDirection.Normalized() + Vector3.Up).Normalized();
var proportionOfTimeGone = _timeAfterDashingTimer.TimeLeft / _timeAfterDashingTimer.WaitTime;
GD.Print(proportionOfTimeGone);
var actualBoost = 1 + MaxJumpBoostAfterDashing * proportionOfTimeGone;
var makeItDouble = actualBoost > 1;
if (makeItDouble && jumpType == MoveSystem.JumpTypes.SIMPLE_JUMP)
jumpType = MoveSystem.JumpTypes.DOUBLE_JUMP; // convert simple jump to double if done right after a dash
_timeAfterDashingTimer.Stop();
bool doesCapsuleHaveCrouchingHeight = CapsuleCollider.IsCrouchingHeight();
bool isPlayerDead = HealthSystem.IsDead();
if (!doesCapsuleHaveCrouchingHeight && !isPlayerDead)
MoveSystem.Jump(isDoubleJump, jumpVector, (float) actualBoost);
MoveSystem.Jump(jumpType, jumpVector, (float) actualBoost);
}
// Mantling
@ -315,6 +359,15 @@ public partial class PlayerController : CharacterBody3D
// Dashing and weapon throwing
public void OnDashStarted()
{
if (!CanPerformDashAction())
{
_playerState.SendEvent("aim_canceled");
_playerState.SendEvent("dash_ended");
DashSystem.CancelDash();
return;
}
PerformDashAction();
_timeAfterDashingTimer.Start();
if (WeaponSystem.FlyingState.Active)
{
@ -330,6 +383,7 @@ public partial class PlayerController : CharacterBody3D
}
public void OnDashEnded()
{
// _playerState.SendEvent("enable_double_jump"); // Allow for double jump after dash -- OP ?
// Regular dash
if (WeaponSystem.InHandState.Active)
{
@ -379,7 +433,7 @@ public partial class PlayerController : CharacterBody3D
}
public void OnAimingEntered()
{
if (!isOnFloorCustom())
if (!isOnFloorCustom() && CanPerformDashAction())
ReduceTimeScaleWhileAiming();
}
@ -391,10 +445,15 @@ public partial class PlayerController : CharacterBody3D
public void HandleAiming(float delta)
{
RotateWeaponWithPlayer();
DashSystem.PrepareDash();
if (isOnFloorCustom())
ResetTimeScale();
if (CanPerformDashAction())
DashSystem.PrepareDash();
else
{
_playerState.SendEvent("aim_canceled");
DashSystem.CancelDash();
}
}
// Physics processes

View File

@ -3,9 +3,10 @@
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
height = 1.7
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"]
height = 1.5
height = 1.3
[node name="MantleSystem" type="Node3D"]
script = ExtResource("1_2oobp")

View File

@ -6,6 +6,13 @@ namespace Movementtests.systems;
public partial class MoveSystem : Node3D
{
public enum JumpTypes
{
SIMPLE_JUMP,
DOUBLE_JUMP,
JUMP_FROM_DASH
}
public record MoveSystemParameters(
CharacterBody3D Parent,
Gravity Gravity,
@ -33,13 +40,19 @@ public partial class MoveSystem : Node3D
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float _currentSpeed;
private const float DecelerationSpeedFactorFloor = 5.0f;
private const float DecelerationSpeedFactorAir = 1.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float AccelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorAir = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float ApexHoldTime = 0.0f;
private float _timeLeftAtApex = 0.0f;
private bool _wasGoingUpLastFrame = false;
public float CrouchTransitionSpeed { get; set; } = 20.0f;
[Export(PropertyHint.Range, "0,5,0.1,or_greater")]
public float DoubleJumpSpeedFactor { get; set; } = 2f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float WallHugGravityReducingFactor { get; set; } = 0.1f;
@ -61,6 +74,11 @@ public partial class MoveSystem : Node3D
_currentSpeed = WalkSpeed;
}
private bool IsGoingUp()
{
return _parent.Velocity.Y > 0;
}
public void MoveAround(MoveAroundParameters param)
{
var (delta, movementDirection, isOnFloor, isDead, isHeadTouchingCeiling, isHanging, isWallHugging) = param;
@ -68,6 +86,12 @@ public partial class MoveSystem : Node3D
var doesCapsuleHaveCrouchingHeight = _capsuleCollider.IsCrouchingHeight();
var doesCapsuleHaveDefaultHeight = _capsuleCollider.IsDefaultHeight();
if (IsGoingUp() || isOnFloor)
{
_wasGoingUpLastFrame = true;
_timeLeftAtApex = ApexHoldTime;
}
if (isHanging)
{
_parent.Velocity = Vector3.Zero;
@ -86,10 +110,21 @@ public partial class MoveSystem : Node3D
// Adding the gravity
if (!isOnFloor)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - (_gravity.CalculateGravityForce() * (float)delta),
z: _parent.Velocity.Z);
if (!IsGoingUp() && _wasGoingUpLastFrame && _timeLeftAtApex > 0)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: 0,
z: _parent.Velocity.Z);
_timeLeftAtApex -= (float) delta;
}
else
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - (_gravity.CalculateGravityForce() * (float)delta),
z: _parent.Velocity.Z);
}
}
// The code below is required to quickly adjust player's position on Y-axis when there's a ceiling on the
@ -140,37 +175,14 @@ public partial class MoveSystem : Node3D
direction = Vector3.Zero;
}
var accelerationFloorFactor = direction.Length() > 0 ? AccelerationSpeedFactorFloor : DecelerationSpeedFactorFloor;
var accelerationFactor = isOnFloor ? accelerationFloorFactor : DecelerationSpeedFactorAir;
if (isOnFloor)
{
// Set velocity based on input direction when on the floor
if (direction.Length() > 0)
{
float newX = direction.X * _currentSpeed;
float newZ = direction.Z * _currentSpeed;
_parent.Velocity = new Vector3(newX, _parent.Velocity.Y, newZ);
}
// If there is no input, smoothly decelerate the character on the floor
else
{
float xDeceleration = Mathf.Lerp(_parent.Velocity.X, direction.X * _currentSpeed,
(float)delta * DecelerationSpeedFactorFloor);
float zDeceleration = Mathf.Lerp(_parent.Velocity.Z, direction.Z * _currentSpeed,
(float)delta * DecelerationSpeedFactorFloor);
_parent.Velocity = new Vector3(xDeceleration, _parent.Velocity.Y, zDeceleration);
}
}
else
{
float xDeceleration = Mathf.Lerp(_parent.Velocity.X, direction.X * _currentSpeed,
(float)delta * DecelerationSpeedFactorAir);
float zDeceleration = Mathf.Lerp(_parent.Velocity.Z, direction.Z * _currentSpeed,
(float)delta * DecelerationSpeedFactorAir);
_parent.Velocity = new Vector3(xDeceleration, _parent.Velocity.Y, zDeceleration);
}
float xAcceleration = Mathf.Lerp(_parent.Velocity.X, direction.X * _currentSpeed,
(float)delta * accelerationFactor);
float zAcceleration = Mathf.Lerp(_parent.Velocity.Z, direction.Z * _currentSpeed,
(float)delta * accelerationFactor);
_parent.Velocity = new Vector3(xAcceleration, _parent.Velocity.Y, zAcceleration);
if (isDead)
{
@ -178,12 +190,25 @@ public partial class MoveSystem : Node3D
}
}
public void Jump(bool isDoubleJump, Vector3? jumpDirection = null, float boost = 1.0f)
public void Jump(JumpTypes jumpType, Vector3? jumpDirection = null, float boost = 1.0f)
{
var effectiveJumpDirection = jumpDirection ?? Vector3.Up;
var jumpForce = isDoubleJump
? _gravity.CalculateJumpForce() * DoubleJumpSpeedFactor
: _gravity.CalculateJumpForce();
var jumpForce = 0.0f;
switch (jumpType)
{
case JumpTypes.DOUBLE_JUMP:
jumpForce = _gravity.CalculateDoubleJumpForce();
break;
case JumpTypes.SIMPLE_JUMP:
jumpForce = _gravity.CalculateJumpForce();
break;
case JumpTypes.JUMP_FROM_DASH:
jumpForce = _gravity.CalculateJumpFromDashForce();
break;
default:
jumpForce = _gravity.CalculateJumpForce();
break;
}
var currentHorizontalVelocity = new Vector3(_parent.Velocity.X, 0, _parent.Velocity.Z);
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;