gd: game feel improvement, dash limit, improved jump while aiming for dash
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@ -34,13 +34,16 @@
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[ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://systems/weapon/weapon.tscn" id="29_wv70j"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
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height = 1.7
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wydro"]
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height = 1.7
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_poq2x")
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TimeScaleAimInAir = 0.15
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MaxJumpBoostAfterDashing = 1.4
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MaxJumpBoostAfterDashing = 0.7
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MaxNumberOfDashActions = 3
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[node name="InputController" type="Node3D" parent="."]
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script = ExtResource("16_v31n3")
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@ -56,16 +59,18 @@ hit = ExtResource("11_cresl")
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drop = ExtResource("12_34snm")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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visible = false
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mesh = SubResource("CapsuleMesh_xc2g5")
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[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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shape = SubResource("CapsuleShape3D_wydro")
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script = ExtResource("8_lmtjd")
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CapsuleDefaultHeight = 1.7
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[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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[node name="HealthSystem" type="Node3D" parent="."]
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script = ExtResource("5_umw0l")
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@ -85,10 +90,12 @@ target_position = Vector3(0, -0.75, 0)
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[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
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MantleEndLocationDistanceFromWall = 0.3
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MantleHeightCastStart = 2.0
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MantleHeightCastStart = 1.5
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[node name="Bobbing" type="Node3D" parent="."]
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script = ExtResource("10_7wk1w")
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BobbingFrequency = 3.0
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BobbingAmplitude = 0.05
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[node name="FieldOfView" type="Node3D" parent="."]
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script = ExtResource("12_m2mxi")
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@ -113,14 +120,15 @@ target_position = Vector3(0, 1, 0)
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[node name="MoveSystem" type="Node3D" parent="."]
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script = ExtResource("20_rxwoh")
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WalkSpeed = 10.0
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SprintSpeed = 15.0
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DoubleJumpSpeedFactor = 1.4
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WalkSpeed = 7.2
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DecelerationSpeedFactorFloor = 7.0
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ApexHoldTime = 0.1
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[node name="Gravity" type="Node3D" parent="."]
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script = ExtResource("9_lsueh")
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Weight = 6.5
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StartVelocity = 4.0
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Weight = 3.5
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StartVelocity = 0.7
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JumpFromDashSpeedFactor = 4.0
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[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
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@ -173,7 +181,6 @@ offset_left = 1530.0
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offset_top = 1.0
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offset_right = -2.0
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offset_bottom = 1.0
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enabled = false
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initial_node_to_watch = NodePath("../StateChart")
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[node name="StateChart" type="Node" parent="."]
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@ -373,6 +380,12 @@ to = NodePath("../../DoubleJumpEnabled")
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event = &"to_double_jump"
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delay_in_seconds = "0.0"
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[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Falling")
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event = &"jump_from_dash"
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delay_in_seconds = "0.0"
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[node name="JumpFromWall" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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@ -382,6 +395,12 @@ to = NodePath("../../DoubleJumpEnabled")
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event = &"to_double_jump"
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delay_in_seconds = "0.0"
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[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/JumpFromWall"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Falling")
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event = &"jump_from_dash"
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delay_in_seconds = "0.0"
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[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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@ -403,6 +422,12 @@ delay_in_seconds = "0.0"
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[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../DoubleJumpEnabled")
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event = &"enable_double_jump"
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delay_in_seconds = "0.0"
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[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
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[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
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[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
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