fixed level loading and starting to setup proper gyms, zoos and playtest levels
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"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/greybox/greybox_teal_grid.png"
|
||||
dest_files=["res://.godot/imported/greybox_teal_grid.png-faf53fab39f3fd6e4971da5026ce1ba6.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
assets/greybox/greybox_teal_solid.png
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assets/greybox/greybox_teal_solid.png
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[remap]
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compress/hdr_compression=1
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
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||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
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detect_3d/compress_to=1
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[params]
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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assets/greybox/greybox_yellow_solid.png.import
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[deps]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
|
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process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/greybox/placeholder.png
(Stored with Git LFS)
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assets/greybox/placeholder.png
(Stored with Git LFS)
Normal file
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40
assets/greybox/placeholder.png.import
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40
assets/greybox/placeholder.png.import
Normal file
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[remap]
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importer="texture"
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[deps]
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source_file="res://assets/greybox/placeholder.png"
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dest_files=["res://.godot/imported/placeholder.png-3548d9618c59656d22cf299003541677.ctex"]
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||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
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process/size_limit=0
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||||
detect_3d/compress_to=1
|
||||
@@ -1,4 +1,5 @@
|
||||
extends Control
|
||||
class_name LevelSelectMenu
|
||||
|
||||
## Loads a simple ItemList node within a margin container. SceneLister updates
|
||||
## the available scenes in the directory provided. Activating a level will update
|
||||
@@ -29,5 +30,5 @@ func add_levels_to_container() -> void:
|
||||
level_buttons_container.add_item(button_name)
|
||||
|
||||
func _on_level_buttons_container_item_activated(index: int) -> void:
|
||||
GameState.set_current_level(index)
|
||||
level_selected.emit()
|
||||
var level_to_load = scene_lister.files.get(index)
|
||||
SceneLoader.load_scene(level_to_load)
|
||||
|
||||
@@ -43,7 +43,7 @@ item_0/text = "1 - ExampleLevel"
|
||||
|
||||
[node name="SceneLister" type="Node" parent="." unique_id=149935027]
|
||||
script = ExtResource("3_stdqw")
|
||||
files = Array[String](["res://maps/level1.tscn", "res://maps/city.tscn", "res://maps/GYMs/enemies.tscn", "res://maps/GYMs/metrics.tscn"])
|
||||
directory = "res://menus/scenes/game_scene/levels"
|
||||
files = Array[String](["res://maps/level1.tscn", "res://maps/city.tscn", "res://maps/GYMs/metrics.tscn"])
|
||||
directory = "res://maps"
|
||||
|
||||
[connection signal="item_activated" from="Control/LevelButtonsContainer" to="." method="_on_level_buttons_container_item_activated"]
|
||||
|
||||
@@ -4,7 +4,27 @@ class_name Toolbox
|
||||
extends OverlaidMenu
|
||||
|
||||
@export var player: PlayerController
|
||||
@export var level_selection_menu: PackedScene = preload("uid://fybssggvts5q")
|
||||
|
||||
@onready var player_invicible_toggle: CheckButton = %PlayerInvicibleToggle
|
||||
|
||||
func _ready() -> void:
|
||||
player_invicible_toggle.button_pressed = player.IsInvincibleOverride
|
||||
|
||||
|
||||
func _on_kill_player_button_pressed() -> void:
|
||||
get_tree().create_timer(1).timeout.connect(player.Kill)
|
||||
close()
|
||||
|
||||
func _on_player_invicible_toggled(toggled_on: bool) -> void:
|
||||
player.IsInvincibleOverride = toggled_on
|
||||
print(player.IsInvincible)
|
||||
|
||||
|
||||
func _on_restart_current_level_pressed() -> void:
|
||||
SceneLoader.reload_current_scene()
|
||||
|
||||
|
||||
func _on_select_level_pressed() -> void:
|
||||
var menu: LevelSelectMenu = level_selection_menu.instantiate()
|
||||
add_child(menu)
|
||||
|
||||
@@ -50,29 +50,69 @@ theme_override_font_sizes/font_size = 24
|
||||
text = "Toolbox"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="PlayerSection" type="MarginContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=461792371]
|
||||
[node name="PlayerSectionMargin" type="MarginContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=461792371]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_top = 16
|
||||
theme_override_constants/margin_bottom = 16
|
||||
|
||||
[node name="MenuButtons" type="BoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSection" unique_id=469432036]
|
||||
unique_name_in_owner = true
|
||||
[node name="PlayerSection" type="BoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin" unique_id=469432036]
|
||||
custom_minimum_size = Vector2(128, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 3
|
||||
theme_override_constants/separation = 16
|
||||
alignment = 1
|
||||
vertical = true
|
||||
script = ExtResource("2_6ax4q")
|
||||
|
||||
[node name="PlayerSectionLabel" type="Label" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSection/MenuButtons" unique_id=1100827847]
|
||||
[node name="PlayerSectionLabel" type="Label" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection" unique_id=1100827847]
|
||||
layout_mode = 2
|
||||
text = "Player"
|
||||
|
||||
[node name="KillPlayerButton" type="Button" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSection/MenuButtons" unique_id=472828424]
|
||||
[node name="PlayerUtilsContainer" type="HBoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection" unique_id=993608648]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
theme_override_constants/separation = 8
|
||||
|
||||
[node name="PlayerInvicibleToggle" type="CheckButton" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer" unique_id=960956060]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Invincible"
|
||||
script = ExtResource("2_6ax4q")
|
||||
|
||||
[node name="KillPlayerButton" type="Button" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer" unique_id=472828424]
|
||||
layout_mode = 2
|
||||
text = "Kill in 1s"
|
||||
|
||||
[connection signal="pressed" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSection/MenuButtons/KillPlayerButton" to="." method="_on_kill_player_button_pressed"]
|
||||
[node name="LevelSelectionMargin" type="MarginContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=517648431]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_top = 16
|
||||
theme_override_constants/margin_bottom = 16
|
||||
|
||||
[node name="LevelSelectionSection" type="BoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin" unique_id=2038380087]
|
||||
custom_minimum_size = Vector2(128, 0)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_constants/separation = 16
|
||||
vertical = true
|
||||
|
||||
[node name="LevelSelectionLabel" type="Label" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection" unique_id=950442689]
|
||||
layout_mode = 2
|
||||
text = "Levels"
|
||||
|
||||
[node name="LevelSelectionContainer" type="HBoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection" unique_id=1674253271]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
theme_override_constants/separation = 8
|
||||
|
||||
[node name="RestartCurrentButton" type="Button" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer" unique_id=1059727667]
|
||||
layout_mode = 2
|
||||
text = "Restart current
|
||||
"
|
||||
|
||||
[node name="SelectLevel" type="Button" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer" unique_id=2015444126]
|
||||
layout_mode = 2
|
||||
text = "Select levet
|
||||
"
|
||||
|
||||
[connection signal="toggled" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer/PlayerInvicibleToggle" to="." method="_on_player_invicible_toggled"]
|
||||
[connection signal="pressed" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer/KillPlayerButton" to="." method="_on_kill_player_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer/RestartCurrentButton" to="." method="_on_restart_current_level_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer/SelectLevel" to="." method="_on_select_level_pressed"]
|
||||
|
||||
@@ -354,6 +354,13 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public float CurrentHealth { get; set; }
|
||||
|
||||
private bool _isInvincible;
|
||||
public bool IsInvincibleOverride { get; set; }
|
||||
public bool IsInvincible
|
||||
{
|
||||
get => _isInvincible || IsInvincibleOverride;
|
||||
set => _isInvincible = value;
|
||||
}
|
||||
|
||||
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
|
||||
|
||||
private ShapeCast3D _closeEnemyDetector;
|
||||
@@ -1438,7 +1445,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
SetupSlideCollision();
|
||||
|
||||
SlidingEnemyDetector.Monitoring = true;
|
||||
_isInvincible = true;
|
||||
IsInvincible = true;
|
||||
}
|
||||
|
||||
public bool CanStandUpFromSlide()
|
||||
@@ -1565,7 +1572,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
public void SlideEnded()
|
||||
{
|
||||
SlidingEnemyDetector.Monitoring = false;
|
||||
_isInvincible = false;
|
||||
IsInvincible = false;
|
||||
|
||||
SetupStandingCollision();
|
||||
_audioStream!.SwitchToClipByName("footsteps");
|
||||
@@ -2002,7 +2009,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
||||
{
|
||||
if (_isInvincible)
|
||||
if (IsInvincible)
|
||||
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
|
||||
|
||||
var finalDamage = CDamageable.TakeDamage(damageRecord);
|
||||
@@ -2023,7 +2030,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
public void OnHitInvincibility()
|
||||
{
|
||||
_isInvincible = true;
|
||||
IsInvincible = true;
|
||||
_invincibilityTimer.Start();
|
||||
}
|
||||
|
||||
@@ -2041,14 +2048,13 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_audioStream!.SwitchToClipByName("parry");
|
||||
}
|
||||
|
||||
// TODO: fix repeated code and improve parry knockback
|
||||
private PhysicsDirectSpaceState3D _spaceState;
|
||||
|
||||
public void StartDashAction(bool isParry)
|
||||
{
|
||||
var streamName = isParry ? "parry" : "attacks";
|
||||
_audioStream!.SwitchToClipByName(streamName);
|
||||
_isInvincible = true;
|
||||
IsInvincible = true;
|
||||
|
||||
var plannedDashLocation = _targetLocation + Vector3.Down*HeadSystem.Position.Y;
|
||||
var query = PhysicsRayQueryParameters3D.Create(HeadSystem.GlobalPosition, plannedDashLocation, DashSystem.DashCast3D.CollisionMask);
|
||||
@@ -2058,7 +2064,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
plannedDashLocation = (Vector3) result["position"];
|
||||
}
|
||||
|
||||
var travel = plannedDashLocation - (GlobalPosition + Vector3.Up*_playerHeight);
|
||||
var travel = plannedDashLocation - (GlobalPosition + Vector3.Up*_playerHeight/2);
|
||||
_preDashVelocity = Velocity;
|
||||
_dashDirection = travel.Normalized();
|
||||
var dashTween = CreatePositionTween(plannedDashLocation, AimedDashTime);
|
||||
@@ -2085,7 +2091,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
{
|
||||
stunnable.Stun();
|
||||
}
|
||||
_isInvincible = false;
|
||||
IsInvincible = false;
|
||||
_playerState.SendEvent("attack_finished");
|
||||
}
|
||||
|
||||
@@ -2205,9 +2211,10 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
public void ResetInvincibility()
|
||||
{
|
||||
_isInvincible = false;
|
||||
IsInvincible = false;
|
||||
}
|
||||
|
||||
|
||||
// Sound
|
||||
public void OnFootStepped()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user