fixed damage composition issue
This commit is contained in:
@@ -4,6 +4,5 @@ namespace Movementtests.interfaces;
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public interface IDamageable
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{
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event Action<float> DamageTaken;
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float TakeDamage(RDamage damage);
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}
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=58 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=56 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
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[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_q14ux"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="4_q7bng"]
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[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
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[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
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[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
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@@ -50,23 +51,9 @@ script = ExtResource("2_q14ux")
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DamageDealt = 3.0
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metadata/_custom_type_script = "uid://jitubgv6judn"
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[sub_resource type="Resource" id="Resource_q14ux"]
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script = ExtResource("5_q7bng")
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_q7bng"]
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script = ExtResource("5_q7bng")
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DamageType = 1
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_jb43f"]
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script = ExtResource("5_q7bng")
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DamageType = 2
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_cmijs"]
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script = ExtResource("5_q7bng")
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DamageType = 3
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Modifier = 3.0
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
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@@ -98,11 +85,11 @@ radius = 0.4
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
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blend_mode = 1
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("CDamage")]
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collision_mask = 272
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script = ExtResource("1_poq2x")
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GetDamageDealt = SubResource("Resource_m8gvy")
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DamageModifiers = Array[Object]([SubResource("Resource_q14ux"), SubResource("Resource_q7bng"), SubResource("Resource_jb43f"), SubResource("Resource_cmijs")])
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CDamage = NodePath("CDamageable")
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WalkSpeed = 7.5
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AccelerationFloor = 4.0
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DecelerationFloor = 3.0
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@@ -140,6 +127,11 @@ WallHugGravityLesseningFactor = 15.0
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WallHugDownwardMaxSpeed = 4.0
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WallHugHorizontalDeceleration = 1.0
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[node name="CDamageable" type="Node" parent="."]
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script = ExtResource("4_q7bng")
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DamageModifiers = Array[Object]([SubResource("Resource_jb43f")])
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metadata/_custom_type_script = "uid://b0u23nkpaimyc"
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[node name="WallRunSnapper" type="RayCast3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
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@@ -70,7 +70,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
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[Export]
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public RDamage GetDamageDealt { get; set; }
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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public CDamageable CDamage { get; set; }
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[ExportCategory("Movement")]
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[ExportGroup("Ground")]
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@@ -1737,11 +1737,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
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public float TakeDamage(RDamage damage)
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{
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float damageTaken = 0;
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foreach (var damageable in DamageModifiers.ToIDamageables())
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damageTaken += damageable.TakeDamage(damage);
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DamageTaken?.Invoke(damageTaken);
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return damageTaken;
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return CDamage.TakeDamage(damage);
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}
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///////////////////////////
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@@ -6,8 +6,6 @@ using Movementtests.systems.damage;
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[GlobalClass]
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public partial class RDamageModifier : Resource, IDamageable
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{
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public event Action<float> DamageTaken;
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[Export]
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public EDamageTypes DamageType = EDamageTypes.Normal;
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[Export]
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@@ -27,9 +25,7 @@ public partial class RDamageModifier : Resource, IDamageable
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public float TakeDamage(RDamage damage)
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{
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if (damage.DamageType != DamageType) return 0;
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var finalDamage = damage.DamageDealt * Modifier;
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DamageTaken?.Invoke(finalDamage);
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return finalDamage;
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}
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}
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22
scenes/damage/CDamageable.cs
Normal file
22
scenes/damage/CDamageable.cs
Normal file
@@ -0,0 +1,22 @@
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using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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public partial class CDamageable : Node, IDamageable
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{
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[Signal]
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public delegate void DamageTakenEventHandler(float damageTaken);
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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public float TakeDamage(RDamage damage)
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{
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var finalDamage = 0f;
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foreach (var damageable in DamageModifiers.ToIDamageables())
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finalDamage += damageable.TakeDamage(damage);
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EmitSignalDamageTaken(finalDamage);
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return finalDamage;
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}
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}
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1
scenes/damage/CDamageable.cs.uid
Normal file
1
scenes/damage/CDamageable.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://b0u23nkpaimyc
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6
scenes/damage/CDamageable.tscn
Normal file
6
scenes/damage/CDamageable.tscn
Normal file
@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://hpsg4fqwrx1u"]
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[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="1_qp8bd"]
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[node name="CDamageable" type="Node"]
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script = ExtResource("1_qp8bd")
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@@ -14,11 +14,11 @@ public partial class FirstEnemy : CharacterBody3D, IDamageable, IDamageMaker, IH
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[Export]
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public RDamage GetDamageDealt { get; set; }
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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[Export]
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public CHealth Health { get; set; }
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public CHealth CHealth { get; set; }
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[Export]
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public CDamageable CDamage { get; set; }
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[Export]
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public RDeathEffect[] DeathEffects { get; set; }
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@@ -33,19 +33,12 @@ public partial class FirstEnemy : CharacterBody3D, IDamageable, IDamageMaker, IH
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_damageBox.BodyEntered += OnDamageBoxTriggered;
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foreach (var damageable in DamageModifiers)
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damageable.DamageTaken += ReduceHealth;
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Health.Dead += Kill;
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CDamage.DamageTaken += ReduceHealth;
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CHealth.Dead += Kill;
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}
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public override void _PhysicsProcess(double delta)
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{
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if (Engine.IsEditorHint())
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{
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return;
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}
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var target = Target.GlobalPosition;
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var direction = (target - GlobalPosition).Normalized();
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@@ -70,26 +63,20 @@ public partial class FirstEnemy : CharacterBody3D, IDamageable, IDamageMaker, IH
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if(body is IDamageable damageable) damageable.TakeDamage(GetDamageDealt);
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}
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public event Action<float> DamageTaken;
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public float TakeDamage(RDamage damage)
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{
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var finalDamage = 0f;
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foreach (var damageable in DamageModifiers.ToIDamageables())
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finalDamage += damageable.TakeDamage(damage);
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DamageTaken?.Invoke(finalDamage);
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return finalDamage;
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return CDamage.TakeDamage(damage);
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}
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public float CurrentHealth
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{
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get => Health.CurrentHealth;
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set => Health.CurrentHealth = value;
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get => CHealth.CurrentHealth;
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set => CHealth.CurrentHealth = value;
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}
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public void ReduceHealth(float amount)
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{
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Health.ReduceHealth(amount);
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CHealth.ReduceHealth(amount);
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}
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public void Kill()
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@@ -15,10 +15,10 @@ public partial class FlyingEnemy : CharacterBody3D, IDamageable, IHealthable, IK
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public RDamage GetDamageDealt { get; set; }
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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public CHealth CHealth { get; set; }
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[Export]
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public CHealth Health { get; set; }
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public CDamageable CDamage { get; set; }
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[Export]
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public RDeathEffect[] DeathEffects { get; set; }
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@@ -38,9 +38,8 @@ public partial class FlyingEnemy : CharacterBody3D, IDamageable, IHealthable, IK
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_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
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foreach (var damageable in DamageModifiers)
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damageable.DamageTaken += ReduceHealth;
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Health.Dead += Kill;
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CDamage.DamageTaken += ReduceHealth;
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CHealth.Dead += Kill;
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}
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public override void _PhysicsProcess(double delta)
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@@ -95,19 +94,15 @@ public partial class FlyingEnemy : CharacterBody3D, IDamageable, IHealthable, IK
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public event Action<float> DamageTaken;
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public float TakeDamage(RDamage damage)
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{
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var finalDamage = 0f;
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foreach (var damageable in DamageModifiers.ToIDamageables())
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finalDamage += damageable.TakeDamage(damage);
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DamageTaken?.Invoke(finalDamage);
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return finalDamage;
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return CDamage.TakeDamage(damage);
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}
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public void ReduceHealth(float amount)
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{
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GD.Print("Reducing health by " + amount);
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Health.ReduceHealth(amount);
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CHealth.ReduceHealth(amount);
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}
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public void Kill()
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3 uid="uid://dxt0e2ugmttqq"]
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[gd_scene load_steps=19 format=3 uid="uid://dxt0e2ugmttqq"]
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[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"]
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[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/EnemyInitInputs.cs" id="2_42xu3"]
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@@ -7,6 +7,7 @@
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[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="3_1tw73"]
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[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://resource_definitions/RDeathEffect.cs" id="3_onjoj"]
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[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="3_pvbr4"]
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[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="7_1tw73"]
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[sub_resource type="Resource" id="Resource_66m7n"]
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script = ExtResource("2_42xu3")
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@@ -17,26 +18,6 @@ metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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script = ExtResource("3_1tw73")
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metadata/_custom_type_script = "uid://jitubgv6judn"
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[sub_resource type="Resource" id="Resource_42xu3"]
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script = ExtResource("2_r3cnf")
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_1tw73"]
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script = ExtResource("2_r3cnf")
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DamageType = 1
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_qj0ob"]
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script = ExtResource("2_r3cnf")
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DamageType = 2
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_d7vrc"]
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script = ExtResource("2_r3cnf")
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DamageType = 3
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Modifier = 2.0
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_7gyf3"]
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script = ExtResource("3_onjoj")
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metadata/_custom_type_script = "uid://b4cwruitopcee"
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@@ -45,6 +26,10 @@ metadata/_custom_type_script = "uid://b4cwruitopcee"
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script = ExtResource("3_pvbr4")
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metadata/_custom_type_script = "uid://baiapod3csndf"
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[sub_resource type="Resource" id="Resource_qj0ob"]
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script = ExtResource("2_r3cnf")
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
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@@ -61,14 +46,14 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
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size = Vector3(1, 2, 2)
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[node name="FirstEnemy" type="CharacterBody3D" node_paths=PackedStringArray("Health")]
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[node name="FirstEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage")]
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collision_layer = 16
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collision_mask = 273
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script = ExtResource("1_4yfjf")
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Inputs = SubResource("Resource_66m7n")
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GetDamageDealt = SubResource("Resource_a6xb8")
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DamageModifiers = Array[Object]([SubResource("Resource_42xu3"), SubResource("Resource_1tw73"), SubResource("Resource_qj0ob"), SubResource("Resource_d7vrc")])
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Health = NodePath("CHealth")
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CHealth = NodePath("CHealth")
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CDamage = NodePath("CDamageable")
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DeathEffects = Array[Object]([SubResource("Resource_7gyf3")])
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[node name="CHealth" type="Node" parent="."]
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@@ -76,6 +61,11 @@ script = ExtResource("2_gsmti")
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HealthResource = SubResource("Resource_r3cnf")
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metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
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[node name="CDamageable" type="Node" parent="."]
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script = ExtResource("7_1tw73")
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DamageModifiers = Array[Object]([SubResource("Resource_qj0ob")])
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metadata/_custom_type_script = "uid://b0u23nkpaimyc"
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_62kkh")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3 uid="uid://cmlud1hwkd6sv"]
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[gd_scene load_steps=24 format=3 uid="uid://cmlud1hwkd6sv"]
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||||
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[ext_resource type="Script" uid="uid://cmvep0qi7qlvf" path="res://scenes/enemies/FlyingEnemy.cs" id="1_b46rq"]
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[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_1bsgx"]
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@@ -7,6 +7,7 @@
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[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://resource_definitions/RDeathEffect.cs" id="4_12h4s"]
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[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="4_ys4jv"]
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[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="5_irbqc"]
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[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="8_uotso"]
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[sub_resource type="Resource" id="Resource_7nxyi"]
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script = ExtResource("2_aarbi")
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@@ -50,6 +51,15 @@ script = ExtResource("5_irbqc")
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StartingHealth = 50.0
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metadata/_custom_type_script = "uid://baiapod3csndf"
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||||
[sub_resource type="Resource" id="Resource_jnv07"]
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||||
script = ExtResource("2_1bsgx")
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||||
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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||||
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||||
[sub_resource type="Resource" id="Resource_53j1c"]
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||||
script = ExtResource("2_1bsgx")
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||||
DamageType = 1
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||||
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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||||
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||||
[sub_resource type="SphereShape3D" id="SphereShape3D_b46rq"]
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||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_1bsgx"]
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||||
@@ -66,7 +76,7 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
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||||
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
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||||
size = Vector3(1, 1, 1.5)
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||||
|
||||
[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("Health")]
|
||||
[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage")]
|
||||
collision_layer = 16
|
||||
collision_mask = 273
|
||||
motion_mode = 1
|
||||
@@ -74,7 +84,8 @@ script = ExtResource("1_b46rq")
|
||||
Inputs = SubResource("Resource_7nxyi")
|
||||
GetDamageDealt = SubResource("Resource_o3msb")
|
||||
DamageModifiers = Array[Object]([SubResource("Resource_2pnje"), SubResource("Resource_1bsgx"), SubResource("Resource_irbqc"), SubResource("Resource_uotso")])
|
||||
Health = NodePath("CHealth")
|
||||
CHealth = NodePath("CHealth")
|
||||
CDamage = NodePath("CDamageable")
|
||||
DeathEffects = Array[Object]([SubResource("Resource_ys4jv")])
|
||||
|
||||
[node name="CHealth" type="Node" parent="."]
|
||||
@@ -82,6 +93,11 @@ script = ExtResource("4_ys4jv")
|
||||
HealthResource = SubResource("Resource_aarbi")
|
||||
metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
|
||||
|
||||
[node name="CDamageable" type="Node" parent="."]
|
||||
script = ExtResource("8_uotso")
|
||||
DamageModifiers = Array[Object]([SubResource("Resource_jnv07"), SubResource("Resource_53j1c")])
|
||||
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("SphereShape3D_b46rq")
|
||||
|
||||
|
||||
@@ -28,7 +28,6 @@ public partial class CHealth : Node, IHealthable
|
||||
if (CurrentHealth <= 0)
|
||||
{
|
||||
CurrentHealth = 0;
|
||||
GD.Print("Dead!");
|
||||
EmitSignalDead();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user