fixed damage composition issue
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22
scenes/damage/CDamageable.cs
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22
scenes/damage/CDamageable.cs
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using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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public partial class CDamageable : Node, IDamageable
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{
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[Signal]
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public delegate void DamageTakenEventHandler(float damageTaken);
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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public float TakeDamage(RDamage damage)
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{
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var finalDamage = 0f;
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foreach (var damageable in DamageModifiers.ToIDamageables())
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finalDamage += damageable.TakeDamage(damage);
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EmitSignalDamageTaken(finalDamage);
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return finalDamage;
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}
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}
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