fixed damage composition issue
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=58 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=56 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
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[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_q14ux"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="4_q7bng"]
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[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
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[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
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[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
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@@ -50,23 +51,9 @@ script = ExtResource("2_q14ux")
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DamageDealt = 3.0
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metadata/_custom_type_script = "uid://jitubgv6judn"
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[sub_resource type="Resource" id="Resource_q14ux"]
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script = ExtResource("5_q7bng")
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_q7bng"]
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script = ExtResource("5_q7bng")
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DamageType = 1
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_jb43f"]
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script = ExtResource("5_q7bng")
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DamageType = 2
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_cmijs"]
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script = ExtResource("5_q7bng")
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DamageType = 3
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Modifier = 3.0
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
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@@ -98,11 +85,11 @@ radius = 0.4
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
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blend_mode = 1
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("CDamage")]
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collision_mask = 272
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script = ExtResource("1_poq2x")
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GetDamageDealt = SubResource("Resource_m8gvy")
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DamageModifiers = Array[Object]([SubResource("Resource_q14ux"), SubResource("Resource_q7bng"), SubResource("Resource_jb43f"), SubResource("Resource_cmijs")])
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CDamage = NodePath("CDamageable")
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WalkSpeed = 7.5
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AccelerationFloor = 4.0
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DecelerationFloor = 3.0
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@@ -140,6 +127,11 @@ WallHugGravityLesseningFactor = 15.0
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WallHugDownwardMaxSpeed = 4.0
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WallHugHorizontalDeceleration = 1.0
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[node name="CDamageable" type="Node" parent="."]
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script = ExtResource("4_q7bng")
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DamageModifiers = Array[Object]([SubResource("Resource_jb43f")])
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metadata/_custom_type_script = "uid://b0u23nkpaimyc"
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[node name="WallRunSnapper" type="RayCast3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
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@@ -70,7 +70,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
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[Export]
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public RDamage GetDamageDealt { get; set; }
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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public CDamageable CDamage { get; set; }
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[ExportCategory("Movement")]
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[ExportGroup("Ground")]
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@@ -1737,11 +1737,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
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public float TakeDamage(RDamage damage)
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{
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float damageTaken = 0;
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foreach (var damageable in DamageModifiers.ToIDamageables())
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damageTaken += damageable.TakeDamage(damage);
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DamageTaken?.Invoke(damageTaken);
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return damageTaken;
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return CDamage.TakeDamage(damage);
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}
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///////////////////////////
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