moved movement code to player
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@ -107,7 +107,6 @@ public partial class HealthSystem : Node3D
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private float _currentHealthInPrevFrame;
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private float _currentVelocityYInAir;
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private Gravity _gravity;
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private CharacterBody3D _characterBody3D;
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@ -144,7 +143,6 @@ public partial class HealthSystem : Node3D
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public struct HealthSystemInitParams
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{
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public Gravity Gravity;
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public CharacterBody3D Parent;
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public Camera3D Camera;
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public Node3D Head;
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@ -160,7 +158,6 @@ public partial class HealthSystem : Node3D
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_currentSpeed = SpeedMin;
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_gravity = initParams.Gravity;
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_characterBody3D = initParams.Parent;
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_camera = initParams.Camera;
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