finally managed to pin down the in game UI and control issues for keyboard
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@@ -146,9 +146,6 @@ public partial class HealthSystem : Node3D
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public CharacterBody3D Parent;
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public Camera3D Camera;
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public Node3D Head;
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public ColorRect VignetteRect;
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public ColorRect DistortionRect;
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public ColorRect BlurRect;
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}
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public void Init(HealthSystemInitParams initParams)
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@@ -162,10 +159,6 @@ public partial class HealthSystem : Node3D
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_camera = initParams.Camera;
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_head = initParams.Head;
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_vignetteMaterial = initParams.VignetteRect.Material as ShaderMaterial;
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_distortionMaterial = initParams.DistortionRect.Material as ShaderMaterial;
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_blurMaterial = initParams.BlurRect.Material as ShaderMaterial;
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// Resetting shaders' parameters
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