finally managed to pin down the in game UI and control issues for keyboard
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This commit is contained in:
2025-11-14 12:32:03 +01:00
parent 5b3d6c9f19
commit 0b0163a0ac
10 changed files with 239 additions and 355 deletions

View File

@@ -146,9 +146,6 @@ public partial class HealthSystem : Node3D
public CharacterBody3D Parent;
public Camera3D Camera;
public Node3D Head;
public ColorRect VignetteRect;
public ColorRect DistortionRect;
public ColorRect BlurRect;
}
public void Init(HealthSystemInitParams initParams)
@@ -162,10 +159,6 @@ public partial class HealthSystem : Node3D
_camera = initParams.Camera;
_head = initParams.Head;
_vignetteMaterial = initParams.VignetteRect.Material as ShaderMaterial;
_distortionMaterial = initParams.DistortionRect.Material as ShaderMaterial;
_blurMaterial = initParams.BlurRect.Material as ShaderMaterial;
// Resetting shaders' parameters