finally managed to pin down the in game UI and control issues for keyboard
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class PlayerUi : CanvasLayer
|
||||
public partial class PlayerUi : Control
|
||||
{
|
||||
private TextureRect[] _dashIcons = new TextureRect[3];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user