finally managed to pin down the in game UI and control issues for keyboard
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This commit is contained in:
2025-11-14 12:32:03 +01:00
parent 5b3d6c9f19
commit 0b0163a0ac
10 changed files with 239 additions and 355 deletions

View File

@@ -103,3 +103,5 @@ func _on_confirm_main_menu_confirmed() -> void:
func _on_confirm_exit_confirmed() -> void:
get_tree().quit()

View File

@@ -34,6 +34,7 @@ func _handle_cancel_input() -> void:
close()
func _unhandled_input(event : InputEvent) -> void:
return
if event.is_action_pressed("ui_cancel"):
_handle_cancel_input()
get_viewport().set_input_as_handled()