small death animation and toolbox
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@@ -19,7 +19,7 @@ func add_levels_to_container() -> void:
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var max_level_reached := GameState.get_max_level_reached()
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var level_iter := 0
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for file_path in scene_lister.files:
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if level_iter > max_level_reached : break
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# if level_iter > max_level_reached : break
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level_iter += 1
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var file_name := file_path.get_file() # e.g., "level_1.tscn"
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file_name = file_name.trim_suffix(".tscn") # Remove the ".tscn" extension
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@@ -43,7 +43,7 @@ item_0/text = "1 - ExampleLevel"
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[node name="SceneLister" type="Node" parent="."]
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script = ExtResource("3_stdqw")
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files = Array[String](["res://menus/scenes/game_scene/levels/level_1.tscn", "res://menus/scenes/game_scene/levels/level_2.tscn", "res://menus/scenes/game_scene/levels/level_3.tscn"])
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files = Array[String](["res://maps/level1.tscn", "res://maps/city.tscn", "res://maps/GYMs/enemies.tscn", "res://maps/GYMs/metrics.tscn"])
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directory = "res://menus/scenes/game_scene/levels"
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[connection signal="item_activated" from="Control/LevelButtonsContainer" to="." method="_on_level_buttons_container_item_activated"]
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