basic targeting system
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@@ -310,6 +310,14 @@ public partial class HeadSystem : Node3D
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return GetGlobalTransform().Basis.Z;
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}
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public Vector3 GetGlobalLookRotation()
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{
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return new Vector3(
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_camera.Rotation.X,
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Rotation.Y,
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_camera.Rotation.Z);
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}
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public void SetHeight(float height)
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{
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Position = new Vector3(Position.X, height, Position.Z);
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