Added ground-like movement (i.e. air control when close to ground) and wall jumping away from the wall is always possible even when facing it
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@@ -20,6 +20,6 @@ public partial class Path : Path3D
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public void Teardown()
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{
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QueueFree();
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if (!IsQueuedForDeletion()) QueueFree();
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}
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}
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