enemy grant hit ability + prep projectiles

This commit is contained in:
2026-05-06 19:55:05 +02:00
parent 7ba4a3db3f
commit 01a2e7582b
19 changed files with 390 additions and 64 deletions

View File

@@ -34,12 +34,12 @@ public partial class Spawner : Node3D
if (EnemyToSpawn.Instantiate() is not Enemy spawnedInstance) return;
spawnedInstance.RequestReady();
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
spawnedInstance.Target = Target;
spawnedInstance.RMovement = MovementInputs;
spawnedInstance.Init();
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
}
public void StartSpawning()