enemy grant hit ability + prep projectiles
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@@ -670,8 +670,8 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
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// Forge events
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HealthAttribute.OnValueChanged += OnHealthChanged;
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var weaponLeftToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStartedFlyingEventTag, OnWeaponLeft);
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var weaponLandedToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStoppedFlyingEventTag, OnWeaponLanded);
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// var weaponLeftToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStartedFlyingEventTag, OnWeaponLeft);
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// var weaponLandedToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStoppedFlyingEventTag, OnWeaponLanded);
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}
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#region LifecycleManagement
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