enemy grant hit ability + prep projectiles
This commit is contained in:
@@ -44,6 +44,10 @@ public partial class ForgeEntityNode : Node3D, IForgeEntity
|
||||
public required Variables SharedVariables { get; set; }
|
||||
|
||||
public void OnReady()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnResolved()
|
||||
{
|
||||
BaseTags ??= new ForgeTagContainer();
|
||||
Tags = new EntityTags(BaseTags.GetTagContainer());
|
||||
@@ -53,10 +57,7 @@ public partial class ForgeEntityNode : Node3D, IForgeEntity
|
||||
|
||||
SharedVariables = new Variables();
|
||||
SharedVariableDefinitions?.PopulateVariables(SharedVariables);
|
||||
}
|
||||
|
||||
public void OnResolved()
|
||||
{
|
||||
|
||||
EffectsManager = new EffectsManager(this, CuesManager);
|
||||
var effectApplier = new EffectApplier(this);
|
||||
effectApplier.ApplyEffects(this, this, this);
|
||||
|
||||
Reference in New Issue
Block a user