[gd_scene load_steps=3 format=3 uid="uid://c066hc7yu36wx"]

[ext_resource type="Material" uid="uid://bibpkiinj8gq7" path="res://assets/water/water.tres" id="1_6nw2d"]

[sub_resource type="PlaneMesh" id="PlaneMesh_i6g1k"]
size = Vector2(1, 1)
subdivide_width = 200
subdivide_depth = 200

[node name="Water" type="MeshInstance3D"]
cast_shadow = 0
mesh = SubResource("PlaneMesh_i6g1k")
surface_material_override/0 = ExtResource("1_6nw2d")
