[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://l74a665l4d11"]

[ext_resource type="Shader" uid="uid://c4iaaegacffb1" path="res://assets/materials/DashIndicators/weapon_location.tres" id="1_ahyha"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_svc06"]
frequency = 0.005
domain_warp_enabled = true

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_m0v1h"]
noise = SubResource("FastNoiseLite_svc06")
seamless = true
seamless_blend_skirt = 1.0

[resource]
render_priority = 0
shader = ExtResource("1_ahyha")
shader_parameter/ColorParameter = Color(0.23615, 0.62762386, 0.83560205, 1)
shader_parameter/Noise = SubResource("NoiseTexture2D_m0v1h")
