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GMTK25/ennemy/skeleton.gd
Minimata 49ede4a46b
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feat: sound integration
2025-08-03 12:41:19 +02:00

48 lines
1010 B
GDScript

extends AnimatedSprite2D
@onready var hitbox_2: Area2D = $Hitbox2
@onready var hitbox: Area2D = $Hitbox
@onready var wait_to_die: Timer = $WaitToDie
@onready var hitting: Timer = $Hitting
@onready var wait_to_hit: Timer = $WaitToHit
@onready var die_audio: AudioStreamPlayer = $DieAudio
@onready var hitsound: AudioStreamPlayer = $Hit
var is_dying = false
func start_dancing():
play("dance")
func hit():
if is_dying:
return
hitbox.monitorable = true
hitbox.monitoring = true
play("hit")
hitsound.play()
hitting.start()
func stop_hitting():
if is_dying:
return
hitbox.monitorable = false
hitbox.monitoring = false
play("idle")
wait_to_hit.start()
func _on_damageable_die() -> void:
hitbox.set_deferred("monitorable", false)
hitbox.set_deferred("monitoring", false)
hitbox_2.set_deferred("monitorable", false)
hitbox_2.set_deferred("monitoring", false)
is_dying = true
play("die")
die_audio.play()
wait_to_die.start()
func _on_wait_to_die_timeout() -> void:
queue_free()