33 lines
900 B
GDScript
33 lines
900 B
GDScript
extends Node2D
|
|
|
|
|
|
@onready var bubbles_back: TileMapLayer = $BubblesBack
|
|
@onready var bubbles_interior: TileMapLayer = $BubblesInterior
|
|
|
|
var active_camera: SuperCamera
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
for child in get_children():
|
|
if is_instance_of(child, SuperCamera):
|
|
child.became_active.connect(on_camera_became_active)
|
|
|
|
func on_camera_became_active(camera: SuperCamera):
|
|
active_camera = camera
|
|
|
|
|
|
func on_dialogue_started():
|
|
bubbles_back.visible = true
|
|
bubbles_interior.visible = true
|
|
|
|
func on_dialogue_ended():
|
|
bubbles_back.visible = false
|
|
bubbles_interior.visible = false
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
bubbles_back.global_position.x = active_camera.global_position.x
|
|
bubbles_interior.global_position.x = active_camera.global_position.x
|
|
|