extends Node2D @onready var next_dialogue: MarginContainer = %NextDialogue @onready var bubbles: HBoxContainer = $Bubbles @onready var bubbles_back: TileMapLayer = $BubblesBack @onready var bubbles_interior: TileMapLayer = $BubblesInterior var active_camera: SuperCamera @onready var opening_cutscene: AnimationPlayer = $OpeningCutscene # Called when the node enters the scene tree for the first time. func _ready() -> void: for child in get_children(): if is_instance_of(child, SuperCamera): child.became_active.connect(on_camera_became_active) opening_cutscene.play("opening_cutscene") func on_camera_became_active(camera: SuperCamera): active_camera = camera # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: bubbles.global_position.x = active_camera.global_position.x - 270.0 next_dialogue.global_position.x = active_camera.global_position.x + 133.0 bubbles_back.global_position.x = active_camera.global_position.x bubbles_interior.global_position.x = active_camera.global_position.x