Compare commits
1 Commits
Author | SHA1 | Date | |
---|---|---|---|
9f12974c85 |
18
main.gd
18
main.gd
@ -25,6 +25,11 @@ var active_camera: SuperCamera
|
|||||||
@onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene
|
@onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene
|
||||||
@onready var final_cutscene: AnimationPlayer = $FinalCutscene
|
@onready var final_cutscene: AnimationPlayer = $FinalCutscene
|
||||||
|
|
||||||
|
@onready var trigger_second_npc_dialogue: Area2D = $TriggerSecondNPCDialogue
|
||||||
|
@onready var trigger_npc_first_dialogue: Area2D = $TriggerNPCFirstDialogue
|
||||||
|
@onready var trigger_final_dialogue: Area2D = $TriggerFinalDialogue
|
||||||
|
|
||||||
|
|
||||||
@onready var ambiance: AudioStreamPlayer = $Ambiance
|
@onready var ambiance: AudioStreamPlayer = $Ambiance
|
||||||
var ambiance_stream: AudioStreamInteractive
|
var ambiance_stream: AudioStreamInteractive
|
||||||
|
|
||||||
@ -35,8 +40,8 @@ func _ready() -> void:
|
|||||||
child.became_active.connect(on_camera_became_active)
|
child.became_active.connect(on_camera_became_active)
|
||||||
|
|
||||||
ambiance.get_stream_playback().switch_to_clip_by_name("Start")
|
ambiance.get_stream_playback().switch_to_clip_by_name("Start")
|
||||||
# opening_cutscene.play("opening_cutscene")
|
opening_cutscene.play("opening_cutscene")
|
||||||
# opening_fade_to_black.visible = true
|
opening_fade_to_black.visible = true
|
||||||
|
|
||||||
func on_camera_became_active(camera: SuperCamera):
|
func on_camera_became_active(camera: SuperCamera):
|
||||||
active_camera = camera
|
active_camera = camera
|
||||||
@ -69,7 +74,7 @@ func to_main_menu():
|
|||||||
|
|
||||||
func quit_game():
|
func quit_game():
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
|
func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
|
||||||
red_hood_cutscene.play("cutscene")
|
red_hood_cutscene.play("cutscene")
|
||||||
@ -77,10 +82,11 @@ func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
|
|||||||
|
|
||||||
func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
|
func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
|
||||||
red_hood_cutscene.play("flee")
|
red_hood_cutscene.play("flee")
|
||||||
|
trigger_second_npc_dialogue.queue_free()
|
||||||
|
|
||||||
func _on_final_armor_dialogue_ended() -> void:
|
func _on_final_armor_dialogue_ended() -> void:
|
||||||
red_hood_cutscene.play("final")
|
red_hood_cutscene.play("final")
|
||||||
|
trigger_final_dialogue.queue_free()
|
||||||
|
|
||||||
|
|
||||||
func _on_final_cinematic_body_entered(body: Node2D) -> void:
|
func _on_final_cinematic_body_entered(body: Node2D) -> void:
|
||||||
@ -97,3 +103,7 @@ func _on_squelettes_ambiance_body_entered(body: Node2D) -> void:
|
|||||||
|
|
||||||
func _on_cave_ambiance_body_entered(body: Node2D) -> void:
|
func _on_cave_ambiance_body_entered(body: Node2D) -> void:
|
||||||
ambiance.get_stream_playback().switch_to_clip_by_name("Cave")
|
ambiance.get_stream_playback().switch_to_clip_by_name("Cave")
|
||||||
|
|
||||||
|
|
||||||
|
func _on_npc_shield_dialogue_dialogue_ended() -> void:
|
||||||
|
trigger_npc_first_dialogue.queue_free()
|
||||||
|
@ -21,7 +21,7 @@ var gravity_modifier = 1
|
|||||||
@onready var base: AnimatedSprite2D = $Base
|
@onready var base: AnimatedSprite2D = $Base
|
||||||
var current_sprite: AnimatedSprite2D
|
var current_sprite: AnimatedSprite2D
|
||||||
|
|
||||||
var is_in_cutscene = false # back to true on build
|
var is_in_cutscene = true # back to true on build
|
||||||
var current_animation = "idle"
|
var current_animation = "idle"
|
||||||
|
|
||||||
var is_hitting = false
|
var is_hitting = false
|
||||||
|
Reference in New Issue
Block a user