3 Commits

Author SHA1 Message Date
4c581b140c message
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Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m27s
2025-08-03 19:01:55 +02:00
a37c803963 fix: mix
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Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Failing after 2m32s
2025-08-03 18:43:40 +02:00
9f12974c85 feat: world building finished
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Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m24s
2025-08-03 18:34:44 +02:00
4 changed files with 101 additions and 31 deletions

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@ -5,13 +5,13 @@ bus/1/name = &"SFX"
bus/1/solo = false bus/1/solo = false
bus/1/mute = false bus/1/mute = false
bus/1/bypass_fx = false bus/1/bypass_fx = false
bus/1/volume_db = -12.4611 bus/1/volume_db = -19.6683
bus/1/send = &"Master" bus/1/send = &"Master"
bus/2/name = &"Ambiance" bus/2/name = &"Ambiance"
bus/2/solo = false bus/2/solo = false
bus/2/mute = false bus/2/mute = false
bus/2/bypass_fx = false bus/2/bypass_fx = false
bus/2/volume_db = -16.4004 bus/2/volume_db = -15.795
bus/2/send = &"Master" bus/2/send = &"Master"
bus/3/name = &"Music" bus/3/name = &"Music"
bus/3/solo = false bus/3/solo = false
@ -29,13 +29,13 @@ bus/5/name = &"Steps"
bus/5/solo = false bus/5/solo = false
bus/5/mute = false bus/5/mute = false
bus/5/bypass_fx = false bus/5/bypass_fx = false
bus/5/volume_db = -23.3524 bus/5/volume_db = -29.2359
bus/5/send = &"Master" bus/5/send = &"Master"
bus/6/name = &"Dialogue" bus/6/name = &"Dialogue"
bus/6/solo = false bus/6/solo = false
bus/6/mute = false bus/6/mute = false
bus/6/bypass_fx = false bus/6/bypass_fx = false
bus/6/volume_db = -10.9863 bus/6/volume_db = -8.39524
bus/6/send = &"Master" bus/6/send = &"Master"
bus/7/name = &"BadGuy" bus/7/name = &"BadGuy"
bus/7/solo = false bus/7/solo = false

20
main.gd
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@ -25,6 +25,12 @@ var active_camera: SuperCamera
@onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene @onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene
@onready var final_cutscene: AnimationPlayer = $FinalCutscene @onready var final_cutscene: AnimationPlayer = $FinalCutscene
@onready var trigger_second_npc_dialogue: Area2D = $TriggerSecondNPCDialogue
@onready var trigger_npc_first_dialogue: Area2D = $TriggerNPCFirstDialogue
@onready var trigger_final_dialogue: Area2D = $TriggerFinalDialogue
@onready var ending: ColorRect = $Ending
@onready var ambiance: AudioStreamPlayer = $Ambiance @onready var ambiance: AudioStreamPlayer = $Ambiance
var ambiance_stream: AudioStreamInteractive var ambiance_stream: AudioStreamInteractive
@ -35,8 +41,8 @@ func _ready() -> void:
child.became_active.connect(on_camera_became_active) child.became_active.connect(on_camera_became_active)
ambiance.get_stream_playback().switch_to_clip_by_name("Start") ambiance.get_stream_playback().switch_to_clip_by_name("Start")
# opening_cutscene.play("opening_cutscene") opening_cutscene.play("opening_cutscene")
# opening_fade_to_black.visible = true opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera): func on_camera_became_active(camera: SuperCamera):
active_camera = camera active_camera = camera
@ -49,6 +55,7 @@ func _process(delta: float) -> void:
bubbles_interior.global_position.x = active_camera.global_position.x bubbles_interior.global_position.x = active_camera.global_position.x
choices_container.global_position.x = active_camera.global_position.x - 100 choices_container.global_position.x = active_camera.global_position.x - 100
opening_fade_to_black.global_position.x = active_camera.global_position.x - 320.0 opening_fade_to_black.global_position.x = active_camera.global_position.x - 320.0
ending.global_position.x = active_camera.global_position.x - 320.0
background_far.global_position.x = active_camera.global_position.x * parallax_far background_far.global_position.x = active_camera.global_position.x * parallax_far
background_middle.global_position.x = active_camera.global_position.x * parallax_middle background_middle.global_position.x = active_camera.global_position.x * parallax_middle
@ -69,7 +76,7 @@ func to_main_menu():
func quit_game(): func quit_game():
pass pass
func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void: func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
red_hood_cutscene.play("cutscene") red_hood_cutscene.play("cutscene")
@ -77,10 +84,11 @@ func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
func _on_red_hood_sword_dialogue_dialogue_ended() -> void: func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
red_hood_cutscene.play("flee") red_hood_cutscene.play("flee")
trigger_second_npc_dialogue.queue_free()
func _on_final_armor_dialogue_ended() -> void: func _on_final_armor_dialogue_ended() -> void:
red_hood_cutscene.play("final") red_hood_cutscene.play("final")
trigger_final_dialogue.queue_free()
func _on_final_cinematic_body_entered(body: Node2D) -> void: func _on_final_cinematic_body_entered(body: Node2D) -> void:
@ -97,3 +105,7 @@ func _on_squelettes_ambiance_body_entered(body: Node2D) -> void:
func _on_cave_ambiance_body_entered(body: Node2D) -> void: func _on_cave_ambiance_body_entered(body: Node2D) -> void:
ambiance.get_stream_playback().switch_to_clip_by_name("Cave") ambiance.get_stream_playback().switch_to_clip_by_name("Cave")
func _on_npc_shield_dialogue_dialogue_ended() -> void:
trigger_npc_first_dialogue.queue_free()

102
main.tscn

File diff suppressed because one or more lines are too long

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@ -21,7 +21,7 @@ var gravity_modifier = 1
@onready var base: AnimatedSprite2D = $Base @onready var base: AnimatedSprite2D = $Base
var current_sprite: AnimatedSprite2D var current_sprite: AnimatedSprite2D
var is_in_cutscene = false # back to true on build var is_in_cutscene = true # back to true on build
var current_animation = "idle" var current_animation = "idle"
var is_hitting = false var is_hitting = false