10 Commits

Author SHA1 Message Date
a37c803963 fix: mix
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2025-08-03 18:43:40 +02:00
9f12974c85 feat: world building finished
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2025-08-03 18:34:44 +02:00
ddbfe47cd2 Merge branch 'main' of https://git.game-dev.space/minimata/GMTK25
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2025-08-03 18:00:10 +02:00
8158a83a37 Cave corrections 2025-08-03 17:59:54 +02:00
c0b5db1696 ci: removing web build
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2025-08-03 17:57:56 +02:00
ccdf3e0433 Supprimer les copies
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2025-08-03 17:37:13 +02:00
fbac704aa7 Merge branch 'main' of https://git.game-dev.space/minimata/GMTK25 2025-08-03 17:31:05 +02:00
6d5d7ba3aa temp 2025-08-03 17:30:59 +02:00
5ed964e8c9 Merge branch 'main' of https://git.game-dev.space/minimata/GMTK25
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# Conflicts:
#	main.tscn
2025-08-03 17:29:46 +02:00
31410e4577 building 2025-08-03 17:25:46 +02:00
7 changed files with 143 additions and 38 deletions

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@ -69,10 +69,6 @@ jobs:
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Web Build
run: |
mkdir -v -p build/web
godot --headless --verbose --export-release "Web" build/web/index.html
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
@ -101,12 +97,3 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip
buildChannel: mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: build/web
buildChannel: web

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@ -5,13 +5,13 @@ bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -12.4611
bus/1/volume_db = -19.6683
bus/1/send = &"Master"
bus/2/name = &"Ambiance"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -16.4004
bus/2/volume_db = -15.795
bus/2/send = &"Master"
bus/3/name = &"Music"
bus/3/solo = false
@ -29,13 +29,13 @@ bus/5/name = &"Steps"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = -23.3524
bus/5/volume_db = -29.2359
bus/5/send = &"Master"
bus/6/name = &"Dialogue"
bus/6/solo = false
bus/6/mute = false
bus/6/bypass_fx = false
bus/6/volume_db = -10.9863
bus/6/volume_db = -8.39524
bus/6/send = &"Master"
bus/7/name = &"BadGuy"
bus/7/solo = false

16
main.gd
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@ -25,6 +25,11 @@ var active_camera: SuperCamera
@onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene
@onready var final_cutscene: AnimationPlayer = $FinalCutscene
@onready var trigger_second_npc_dialogue: Area2D = $TriggerSecondNPCDialogue
@onready var trigger_npc_first_dialogue: Area2D = $TriggerNPCFirstDialogue
@onready var trigger_final_dialogue: Area2D = $TriggerFinalDialogue
@onready var ambiance: AudioStreamPlayer = $Ambiance
var ambiance_stream: AudioStreamInteractive
@ -35,8 +40,8 @@ func _ready() -> void:
child.became_active.connect(on_camera_became_active)
ambiance.get_stream_playback().switch_to_clip_by_name("Start")
# opening_cutscene.play("opening_cutscene")
# opening_fade_to_black.visible = true
opening_cutscene.play("opening_cutscene")
opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera):
active_camera = camera
@ -77,10 +82,11 @@ func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
red_hood_cutscene.play("flee")
trigger_second_npc_dialogue.queue_free()
func _on_final_armor_dialogue_ended() -> void:
red_hood_cutscene.play("final")
trigger_final_dialogue.queue_free()
func _on_final_cinematic_body_entered(body: Node2D) -> void:
@ -97,3 +103,7 @@ func _on_squelettes_ambiance_body_entered(body: Node2D) -> void:
func _on_cave_ambiance_body_entered(body: Node2D) -> void:
ambiance.get_stream_playback().switch_to_clip_by_name("Cave")
func _on_npc_shield_dialogue_dialogue_ended() -> void:
trigger_npc_first_dialogue.queue_free()

103
main.tscn

File diff suppressed because one or more lines are too long

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@ -21,7 +21,7 @@ var gravity_modifier = 1
@onready var base: AnimatedSprite2D = $Base
var current_sprite: AnimatedSprite2D
var is_in_cutscene = false # back to true on build
var is_in_cutscene = true # back to true on build
var current_animation = "idle"
var is_hitting = false

BIN
titre.png (Stored with Git LFS) Normal file

Binary file not shown.

34
titre.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://de45rawq81ac3"
path="res://.godot/imported/titre.png-f119b5c75de12716d18d55c28b58e543.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://titre.png"
dest_files=["res://.godot/imported/titre.png-f119b5c75de12716d18d55c28b58e543.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1