10 Commits

Author SHA1 Message Date
c0b5db1696 ci: removing web build
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Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2025-08-03 17:57:56 +02:00
ccdf3e0433 Supprimer les copies
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Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m34s
2025-08-03 17:37:13 +02:00
fbac704aa7 Merge branch 'main' of https://git.game-dev.space/minimata/GMTK25 2025-08-03 17:31:05 +02:00
6d5d7ba3aa temp 2025-08-03 17:30:59 +02:00
5ed964e8c9 Merge branch 'main' of https://git.game-dev.space/minimata/GMTK25
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Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m31s
# Conflicts:
#	main.tscn
2025-08-03 17:29:46 +02:00
31410e4577 building 2025-08-03 17:25:46 +02:00
ea3397307e Cave
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Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m34s
2025-08-03 17:21:15 +02:00
3e7f2f7d3c fic: some world building
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Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m30s
2025-08-03 16:53:59 +02:00
0b512bf260 Merge branch 'main' of https://git.game-dev.space/minimata/GMTK25 2025-08-03 16:25:08 +02:00
5ee69f547e ??? 2025-08-03 16:25:05 +02:00
8 changed files with 4878 additions and 31 deletions

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@ -69,10 +69,6 @@ jobs:
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
- name: Web Build
run: |
mkdir -v -p build/web
godot --headless --verbose --export-release "Web" build/web/index.html
- name: Upload to Itch - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 uses: KikimoraGames/itch-publish@v0.0.3
@ -101,12 +97,3 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }} buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip gameData: Mac.zip
buildChannel: mac buildChannel: mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: build/web
buildChannel: web

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@ -35,8 +35,8 @@ func _ready() -> void:
child.became_active.connect(on_camera_became_active) child.became_active.connect(on_camera_became_active)
ambiance.get_stream_playback().switch_to_clip_by_name("Start") ambiance.get_stream_playback().switch_to_clip_by_name("Start")
opening_cutscene.play("opening_cutscene") # opening_cutscene.play("opening_cutscene")
opening_fade_to_black.visible = true # opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera): func on_camera_became_active(camera: SuperCamera):
active_camera = camera active_camera = camera

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@ -21,7 +21,7 @@ var gravity_modifier = 1
@onready var base: AnimatedSprite2D = $Base @onready var base: AnimatedSprite2D = $Base
var current_sprite: AnimatedSprite2D var current_sprite: AnimatedSprite2D
var is_in_cutscene = true # back to true on build var is_in_cutscene = false # back to true on build
var current_animation = "idle" var current_animation = "idle"
var is_hitting = false var is_hitting = false

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titre.png (Stored with Git LFS) Normal file

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34
titre.png.import Normal file
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@ -0,0 +1,34 @@
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type="CompressedTexture2D"
uid="uid://de45rawq81ac3"
path="res://.godot/imported/titre.png-f119b5c75de12716d18d55c28b58e543.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://titre.png"
dest_files=["res://.godot/imported/titre.png-f119b5c75de12716d18d55c28b58e543.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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