1 Commits

Author SHA1 Message Date
01aee48501 feat: player movement and animations
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2025-08-01 10:40:47 +02:00
3 changed files with 66 additions and 8 deletions

View File

@ -2,26 +2,54 @@ extends CharacterBody2D
@export_range(10, 1000, 10, "or_greater") @export_range(10, 1000, 10, "or_greater")
var speed = 300.0 var speed = 300.0
@export_range(0, 0.2, 0.001, "or_greater")
var acceleration = 0.5
@export_group("Airborne")
@export_range(0, 1000, 10, "or_greater") @export_range(0, 1000, 10, "or_greater")
var jump_velocity = 400.0 var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater") @export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1 var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var red_hood: AnimatedSprite2D = $RedHood
var animated_sprites = []
func _ready() -> void:
animated_sprites = [
knight,
red_hood
]
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor(): if not is_on_floor():
velocity += get_gravity() * delta * gravity_modifier velocity += get_gravity() * delta * gravity_modifier
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): # if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = -jump_velocity # velocity.y = -jump_velocity
# Get the input direction and handle the movement/deceleration. var direction := Input.get_axis("move_left", "move_right")
# As good practice, you should replace UI actions with custom gameplay actions. if direction > 0:
var direction := Input.get_axis("ui_left", "ui_right") for sprite in animated_sprites:
sprite.flip_h = false
if direction < 0:
for sprite in animated_sprites:
sprite.flip_h = true
if velocity.x != 0:
for sprite in animated_sprites:
sprite.play("run")
else:
for sprite in animated_sprites:
sprite.play("idle")
if direction: if direction:
velocity.x = direction * speed var smoothed_speed = speed * smoothstep(0, 1, acceleration)
velocity.x += direction * smoothed_speed
velocity.x = clampf(velocity.x, -speed, speed)
else: else:
velocity.x = move_toward(velocity.x, 0, speed) velocity.x = move_toward(velocity.x, 0, speed)

View File

@ -477,20 +477,23 @@ height = 26.0
[node name="Player" type="CharacterBody2D"] [node name="Player" type="CharacterBody2D"]
collision_layer = 3 collision_layer = 3
script = ExtResource("1_yw30f") script = ExtResource("1_yw30f")
speed = 200.0
acceleration = 0.177
[node name="Knight" type="AnimatedSprite2D" parent="."] [node name="Knight" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(1, -28) position = Vector2(1, -28)
sprite_frames = SubResource("SpriteFrames_7l6ig") sprite_frames = SubResource("SpriteFrames_7l6ig")
animation = &"idle" animation = &"idle"
autoplay = "idle" autoplay = "idle"
[node name="RedHood" type="AnimatedSprite2D" parent="."] [node name="RedHood" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(11, -19) position = Vector2(11, -19)
sprite_frames = SubResource("SpriteFrames_mmwog") sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"idle" animation = &"idle"
autoplay = "idle" autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -13) position = Vector2(0, -13)
shape = SubResource("CapsuleShape2D_g1dw6") shape = SubResource("CapsuleShape2D_g1dw6")

View File

@ -25,6 +25,33 @@ window/stretch/mode="viewport"
project/assembly_name="ExampleProject" project/assembly_name="ExampleProject"
[input]
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
]
}
hit={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(196, 11),"global_position":Vector2(205, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0 textures/canvas_textures/default_texture_filter=0