5 Commits

Author SHA1 Message Date
8775e17258 feat:ambiance
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2025-08-03 14:43:49 +02:00
49ede4a46b feat: sound integration
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Create tag and build when new code gets to main / Export (push) Successful in 2m17s
2025-08-03 12:41:19 +02:00
130334d315 audio files
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Create tag and build when new code gets to main / Export (push) Successful in 2m38s
2025-08-03 12:01:15 +02:00
67ed2d5ed5 wip: world building
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2025-08-03 11:47:05 +02:00
2d44a2da05 feat: final cutscene and full game loop
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Create tag and build when new code gets to main / Export (push) Successful in 2m26s
2025-08-03 11:25:21 +02:00
68 changed files with 1739 additions and 210 deletions

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@ -2,6 +2,7 @@ extends RigidBody2D
@onready var area_2d: Area2D = $Area2D
@onready var kill_after: Timer = $KillAfter
@onready var kill_audio: AudioStreamPlayer = $KillAudio
@export var speed = 100
@export var rotation_speed = 1
@ -33,4 +34,5 @@ func _on_kill_after_timeout() -> void:
func _on_body_entered(body: Node) -> void:
is_moving = false
kill_audio.play()
kill_after.start()

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@ -1,8 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://4bfkbcr7v8tj"]
[gd_scene load_steps=10 format=3 uid="uid://4bfkbcr7v8tj"]
[ext_resource type="Script" uid="uid://127t4dvlp6tv" path="res://arrow/arrow.gd" id="1_d2qln"]
[ext_resource type="Script" uid="uid://dt2lsk3je41th" path="res://damageable/hitbox.gd" id="2_d2qln"]
[ext_resource type="Texture2D" uid="uid://lhq6h8f81qrr" path="res://player/assets/Fleche.png" id="2_ofxgm"]
[ext_resource type="AudioStream" uid="uid://ca5ip2v4sbw8r" path="res://world_assets/audio/384912__ali_6868__arrow-impact-3.wav" id="4_lo0oj"]
[ext_resource type="AudioStream" uid="uid://cl171ph84g5t2" path="res://world_assets/audio/384913__ali_6868__arrow-impact-2.wav" id="5_nl01e"]
[ext_resource type="AudioStream" uid="uid://ejdkgkgh1arq" path="res://world_assets/audio/384914__ali_6868__arrow-impact-1.wav" id="6_e3mw3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_d2qln"]
size = Vector2(2, 2)
@ -10,6 +13,12 @@ size = Vector2(2, 2)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yaehf"]
size = Vector2(12, 5)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_l8mgh"]
streams_count = 3
stream_0/stream = ExtResource("4_lo0oj")
stream_1/stream = ExtResource("5_nl01e")
stream_2/stream = ExtResource("6_e3mw3")
[node name="Arrow" type="RigidBody2D"]
collision_layer = 0
collision_mask = 0
@ -42,6 +51,10 @@ wait_time = 3.0
one_shot = true
ignore_time_scale = true
[node name="KillAudio" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_l8mgh")
bus = &"SFX"
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]

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cover.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dvsb5xh1m7svl"
path="res://.godot/imported/cover.png-7415a2400197f69905d305dff229e3ab.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://cover.png"
dest_files=["res://.godot/imported/cover.png-7415a2400197f69905d305dff229e3ab.ctex"]
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compress/hdr_compression=1
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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -6,8 +6,8 @@ class_name Damageable
var active = true
signal got_hit
signal die
signal got_hit
func set_active(new_active: bool):
active = new_active
@ -15,12 +15,12 @@ func set_active(new_active: bool):
func damage(value: int = 0, direction: Vector2 = Vector2.UP):
if not active:
return
got_hit.emit()
if hitback_velocity > 0:
get_parent().velocity = hitback_velocity * direction
health -= value
if health <= 0:
die.emit()
return
get_parent().velocity = hitback_velocity * direction
got_hit.emit()

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@ -5,17 +5,35 @@ bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -3.32682
bus/1/volume_db = -11.952
bus/1/send = &"Master"
bus/2/name = &"Ambiance"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -10.9863
bus/2/volume_db = -7.26851
bus/2/send = &"Master"
bus/3/name = &"Music"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = -6.25101
bus/3/volume_db = -8.00903
bus/3/send = &"Master"
bus/4/name = &"Gearup"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = -4.003
bus/4/send = &"Master"
bus/5/name = &"Steps"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = -20.3684
bus/5/send = &"Master"
bus/6/name = &"Dialogue"
bus/6/solo = false
bus/6/mute = false
bus/6/bypass_fx = false
bus/6/volume_db = -15.1981
bus/6/send = &"Master"

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@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://bmng6wjt0paof"]
[gd_scene load_steps=3 format=3 uid="uid://bmng6wjt0paof"]
[ext_resource type="Script" uid="uid://k2r3aatbbyie" path="res://dialogues/dialogue_manager.gd" id="1_6nn6f"]
[ext_resource type="AudioStream" uid="uid://cx7g00rpjodv3" path="res://world_assets/audio/speech.wav" id="2_8cgcf"]
[node name="DialogueManager" type="Node"]
script = ExtResource("1_6nn6f")
@ -13,5 +14,9 @@ ignore_time_scale = true
wait_time = 0.05
ignore_time_scale = true
[node name="DialoguePlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_8cgcf")
bus = &"Dialogue"
[connection signal="timeout" from="UIFlickerTimer" to="." method="toggle_ui"]
[connection signal="timeout" from="TimeBetweenLetters" to="." method="_on_next_letter"]

BIN
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34
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@ -0,0 +1,34 @@
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importer="texture"
type="CompressedTexture2D"
uid="uid://dut0ru3y8rung"
path="res://.godot/imported/Flammes.png-6539d30ca9b68fe1b06de69547ee6ef1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ennemy/Flammes.png"
dest_files=["res://.godot/imported/Flammes.png-6539d30ca9b68fe1b06de69547ee6ef1.ctex"]
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compress/hdr_compression=1
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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ennemy/MechantVol.png (Stored with Git LFS)

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@ -8,7 +8,7 @@ func _ready() -> void:
hitbox.monitoring = false
func play_anim_run():
animated_sprite.play("run")
animated_sprite.play("idle")
func play_anim_idle():
animated_sprite.play("idle")

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@ -1,11 +1,52 @@
[gd_scene load_steps=8 format=3 uid="uid://c5ruphrd8ebuu"]
[gd_scene load_steps=13 format=3 uid="uid://c5ruphrd8ebuu"]
[ext_resource type="Script" uid="uid://dailpwkay2nu5" path="res://ennemy/armored_ennemy.gd" id="1_f4v0e"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="1_k1sc2"]
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="2_f4v0e"]
[ext_resource type="Texture2D" uid="uid://cjruk5xlt3tyn" path="res://ennemy/MechantVol.png" id="2_iblih"]
[ext_resource type="PackedScene" uid="uid://7sqwi3lygb1u" path="res://damageable/hitbox.tscn" id="4_e5h8j"]
[ext_resource type="AudioStream" uid="uid://c0w61do2a1hbc" path="res://ennemy/black-magic-159868.mp3" id="5_iblih"]
[sub_resource type="AtlasTexture" id="AtlasTexture_iblih"]
atlas = ExtResource("2_iblih")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_vaovl"]
atlas = ExtResource("2_iblih")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_i1xbb"]
atlas = ExtResource("2_iblih")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_0a3sv"]
atlas = ExtResource("2_iblih")
region = Rect2(96, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_vaovl"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_iblih")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vaovl")
}],
"loop": true,
"name": &"hit",
"speed": 6.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i1xbb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0a3sv")
}],
"loop": true,
"name": &"idle",
"speed": 2.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f4v0e"]
[sub_resource type="CircleShape2D" id="CircleShape2D_e5h8j"]
@ -15,7 +56,7 @@ script = ExtResource("1_f4v0e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(1, -16)
sprite_frames = ExtResource("1_k1sc2")
sprite_frames = SubResource("SpriteFrames_vaovl")
animation = &"idle"
autoplay = "idle"

View File

@ -5,6 +5,8 @@ extends AnimatedSprite2D
@onready var wait_to_die: Timer = $WaitToDie
@onready var hitting: Timer = $Hitting
@onready var wait_to_hit: Timer = $WaitToHit
@onready var die_audio: AudioStreamPlayer = $DieAudio
@onready var hitsound: AudioStreamPlayer = $Hit
var is_dying = false
@ -18,6 +20,7 @@ func hit():
hitbox.monitorable = true
hitbox.monitoring = true
play("hit")
hitsound.play()
hitting.start()
func stop_hitting():
@ -37,6 +40,7 @@ func _on_damageable_die() -> void:
hitbox_2.set_deferred("monitoring", false)
is_dying = true
play("die")
die_audio.play()
wait_to_die.start()
func _on_wait_to_die_timeout() -> void:

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=67 format=3 uid="uid://b2fyaj2fmrug7"]
[gd_scene load_steps=71 format=3 uid="uid://b2fyaj2fmrug7"]
[ext_resource type="Texture2D" uid="uid://din26pdtyka1n" path="res://ennemy/Skeleton/Sprite Sheets/Skeleton Hit.png" id="1_yndcr"]
[ext_resource type="Texture2D" uid="uid://bpxn5oa3r3121" path="res://ennemy/Skeleton/Sprite Sheets/Skeleton Dead.png" id="2_sx7nw"]
@ -7,6 +7,9 @@
[ext_resource type="Script" uid="uid://bhbn4pngdfk7w" path="res://damageable/damageable.gd" id="5_oqxir"]
[ext_resource type="Script" uid="uid://b0ewbthpfsy7t" path="res://ennemy/skeleton.gd" id="5_sx7nw"]
[ext_resource type="PackedScene" uid="uid://7sqwi3lygb1u" path="res://damageable/hitbox.tscn" id="6_kopbd"]
[ext_resource type="AudioStream" uid="uid://cwnf4q8286apo" path="res://world_assets/audio/446013__slavicmagic__sword-hit.wav" id="8_whaqf"]
[ext_resource type="AudioStream" uid="uid://k3nqsuybwrlf" path="res://world_assets/audio/swordhit2.wav" id="9_oqxir"]
[ext_resource type="AudioStream" uid="uid://c4crs3etujcdo" path="res://world_assets/audio/swordhit.wav" id="10_kopbd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_yvsr8"]
atlas = ExtResource("1_yndcr")
@ -434,6 +437,11 @@ radius = 6.08276
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kq58d"]
size = Vector2(6, 21)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_qeio8"]
streams_count = 2
stream_0/stream = ExtResource("9_oqxir")
stream_1/stream = ExtResource("10_kopbd")
[node name="Skeleton" type="AnimatedSprite2D"]
sprite_frames = SubResource("SpriteFrames_getpj")
animation = &"die"
@ -471,6 +479,13 @@ one_shot = true
[node name="WaitToHit" type="Timer" parent="."]
wait_time = 3.0
[node name="DieAudio" type="AudioStreamPlayer" parent="."]
stream = ExtResource("8_whaqf")
bus = &"SFX"
[node name="Hit" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_qeio8")
[connection signal="die" from="Hitbox2/Damageable" to="." method="_on_damageable_die"]
[connection signal="timeout" from="WaitToDie" to="." method="_on_wait_to_die_timeout"]
[connection signal="timeout" from="Hitting" to="." method="stop_hitting"]

28
main.gd
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@ -23,7 +23,10 @@ var active_camera: SuperCamera
@onready var choices_container: MarginContainer = %ChoicesContainer
@onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene
@onready var final_cutscene: AnimationPlayer = $FinalCutscene
@onready var ambiance: AudioStreamPlayer = $Ambiance
var ambiance_stream: AudioStreamInteractive
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -31,6 +34,7 @@ func _ready() -> void:
if is_instance_of(child, SuperCamera):
child.became_active.connect(on_camera_became_active)
ambiance.get_stream_playback().switch_to_clip_by_name("Start")
#opening_cutscene.play("opening_cutscene")
#opening_fade_to_black.visible = true
@ -44,12 +48,14 @@ func _process(delta: float) -> void:
bubbles_back.global_position.x = active_camera.global_position.x
bubbles_interior.global_position.x = active_camera.global_position.x
choices_container.global_position.x = active_camera.global_position.x - 100
opening_fade_to_black.global_position.x = active_camera.global_position.x - 320.0
background_far.global_position.x = active_camera.global_position.x * parallax_far
background_middle.global_position.x = active_camera.global_position.x * parallax_middle
background_close.global_position.x = active_camera.global_position.x * parallax_close
foreground_far.global_position.x = active_camera.global_position.x * foreground
# foreground_far.global_position.x = active_camera.global_position.x * foreground
@onready var dance_music: AudioStreamPlayer = $DanceMusic
func _on_start_dancing() -> void:
dance_cutscene.play("dance")
@ -70,3 +76,23 @@ func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
red_hood_cutscene.play("flee")
func _on_final_armor_dialogue_ended() -> void:
red_hood_cutscene.play("final")
func _on_final_cinematic_body_entered(body: Node2D) -> void:
final_cutscene.play("cutscene")
func _on_balade_ambiance_body_entered(body: Node2D) -> void:
ambiance.get_stream_playback().switch_to_clip_by_name("Forest")
func _on_squelettes_ambiance_body_entered(body: Node2D) -> void:
ambiance.get_stream_playback().switch_to_clip_by_name("Squelettes")
func _on_cave_ambiance_body_entered(body: Node2D) -> void:
ambiance.get_stream_playback().switch_to_clip_by_name("Cave")

662
main.tscn

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@ -0,0 +1,34 @@
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@ -0,0 +1,34 @@
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@ -14,6 +14,7 @@ var gravity_modifier = 1
@onready var hitting: Timer = $Hitting
@onready var hitbox: Area2D = $Hitbox
@onready var armor: AnimatedSprite2D = $Armor
@onready var sword: AnimatedSprite2D = $Sword
@onready var damageable: Damageable = $Damageable
@onready var shield: AnimatedSprite2D = $Shield
@ -28,20 +29,32 @@ var has_shield = false
var has_sword = false
var has_armor = false
@onready var steps_player: AudioStreamPlayer = $StepsPlayer
@onready var gearup_armor: AudioStreamPlayer = $GearupArmor
@onready var gearup_sword: AudioStreamPlayer = $GearupSword
@onready var gearup_shield: AudioStreamPlayer = $GearupShield
@onready var sword_hit: AudioStreamPlayer = $SwordHit
@onready var got_hit_audio: AudioStreamPlayer = $GotHitAudio
func play_anim():
current_sprite.play(current_animation)
func play_anim_run():
current_animation = "run"
current_sprite.play("run")
func play_anim_idle():
current_animation = "idle"
current_sprite.play("idle")
func play_anim_jump():
current_animation = "jump"
current_animation = "walk"
current_sprite.play("walk")
func play_anim_dance():
current_animation = "dance"
current_sprite.play("dance")
func set_in_cutscene():
is_in_cutscene = true
@ -60,11 +73,11 @@ func _ready() -> void:
current_sprite = base
func _physics_process(delta: float) -> void:
play_anim()
if is_in_cutscene:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
return
play_anim()
if is_hitting:
current_animation = "hit"
@ -77,7 +90,11 @@ func _physics_process(delta: float) -> void:
var direction := Input.get_axis("move_left", "move_right")
damageable.set_active(has_shield and direction != 0)
if(has_shield and not has_sword and direction == 0):
damageable.set_active(false)
else:
damageable.set_active(true)
if direction > 0 and is_on_floor():
look_right()
if direction < 0 and is_on_floor():
@ -106,14 +123,14 @@ func _physics_process(delta: float) -> void:
func hit():
is_hitting = true
sword_hit.play()
hitting.start()
hitbox.monitorable = true
hitbox.monitoring = true
func _on_hitting_timeout() -> void:
is_hitting = false
hitbox.monitorable = false
hitbox.monitoring = false
damageable.set_active(true)
func _on_dialogue_manager_dialogue_ended() -> void:
set_in_play()
@ -131,6 +148,7 @@ func _on_npc_shield_dialogue_dialogue_ended() -> void:
current_sprite.play("idle")
current_sprite.visible = true
has_shield = true
gearup_shield.play()
func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
set_in_play()
@ -139,3 +157,31 @@ func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
current_sprite.play("idle")
current_sprite.visible = true
has_sword = true
gearup_sword.play()
func _on_put_on_armor() -> void:
gearup_armor.play()
current_sprite.visible = false
current_sprite = armor
current_sprite.play("power_up")
current_sprite.visible = true
has_armor = true
func _on_final_armor_dialogue_ended() -> void:
set_in_play()
current_sprite.play("idle")
func _on_trigger_final_dialogue_body_entered(body: Node2D) -> void:
set_in_cutscene()
func _on_step_sound_interval_timeout() -> void:
if velocity.x == 0:
return
if not is_on_floor():
return
steps_player.play()
func _on_damageable_got_hit() -> void:
got_hit_audio.play()

View File

@ -1,6 +1,7 @@
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atlas = ExtResource("2_ebec5")
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atlas = ExtResource("2_ebec5")
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atlas = ExtResource("3_hg6s5")
@ -348,6 +432,22 @@ region = Rect2(320, 0, 32, 32)
atlas = ExtResource("5_boad6")
region = Rect2(352, 0, 32, 32)
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atlas = ExtResource("10_yllr7")
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atlas = ExtResource("10_yllr7")
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atlas = ExtResource("10_yllr7")
region = Rect2(64, 0, 32, 32)
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atlas = ExtResource("10_yllr7")
region = Rect2(96, 0, 32, 32)
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animations = [{
"frames": [{
@ -459,10 +559,38 @@ animations = [{
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stream_1/stream = ExtResource("15_tqiix")
stream_2/stream = ExtResource("16_e7oew")
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streams_count = 2
stream_0/stream = ExtResource("20_x7c3f")
stream_1/stream = ExtResource("21_bjvpn")
[node name="Player" type="CharacterBody2D"]
collision_layer = 3
script = ExtResource("1_yw30f")
@ -472,6 +600,13 @@ acceleration = 0.177
[node name="AudioListener2D" type="AudioListener2D" parent="."]
current = true
[node name="Armor" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_or4qq")
animation = &"run"
autoplay = "power_up"
[node name="Sword" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(0, -16)
@ -491,11 +626,10 @@ autoplay = "idle"
[node name="Base" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"got_hit"
animation = &"walk"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -13)
shape = ExtResource("5_qjkh3")
@ -507,6 +641,7 @@ wait_time = 0.5
one_shot = true
[node name="Hitbox" parent="." instance=ExtResource("11_2ieo8")]
position = Vector2(2, -1)
monitoring = false
monitorable = false
damage = 10
@ -515,4 +650,34 @@ damage = 10
position = Vector2(16, -10)
shape = SubResource("CircleShape2D_ebec5")
[node name="StepsPlayer" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_c35mf")
bus = &"Steps"
[node name="GearupArmor" type="AudioStreamPlayer" parent="."]
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stream = SubResource("AudioStreamRandomizer_s7qer")
bus = &"SFX"
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wait_time = 0.5
autostart = true
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stream = ExtResource("22_bjvpn")
bus = &"SFX"
[connection signal="got_hit" from="Damageable" to="." method="_on_damageable_got_hit"]
[connection signal="timeout" from="Hitting" to="." method="_on_hitting_timeout"]
[connection signal="timeout" from="StepSoundInterval" to="." method="_on_step_sound_interval_timeout"]

View File

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importer="mp3"
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[gd_resource type="TileSet" load_steps=23 format=3 uid="uid://bh31agl8bhwux"]
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[ext_resource type="Texture2D" uid="uid://dtlyu2847qywv" path="res://world_assets/oak_woods/background/background_layer_1.png" id="2_udi7h"]
@ -10,6 +10,7 @@
[ext_resource type="Texture2D" uid="uid://1bqi708j4xwb" path="res://world_assets/Cave/props2.png" id="6_0cseo"]
[ext_resource type="Texture2D" uid="uid://bu4ls5dhvuyyd" path="res://world_assets/Cave/props1.png" id="7_ibr33"]
[ext_resource type="Texture2D" uid="uid://867g736r74nf" path="res://world_assets/Cave/mainlev_build.png" id="8_ifwaa"]
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texture = ExtResource("1_vnys7")
@ -10509,6 +10510,176 @@ texture = ExtResource("4_q11bx")
18:10/0 = 0
19:10/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0cseo"]
texture = ExtResource("11_t6g10")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
16:2/0 = 0
17:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
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11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
16:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
16:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
16:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
6:7/0 = 0
7:7/0 = 0
9:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
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1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:9/0 = 0
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8:10/0 = 0
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9:10/0 = 0
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_h2yge")
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sources/17 = SubResource("TileSetAtlasSource_t6g10")
sources/4 = SubResource("TileSetAtlasSource_0cseo")