4 Commits

Author SHA1 Message Date
d34f0749bd feat: bubbles setup
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Create tag and build when new code gets to main / Export (push) Successful in 2m11s
2025-08-01 11:29:35 +02:00
18d1b0b22d feat: bubble location
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Create tag and build when new code gets to main / Export (push) Successful in 2m11s
2025-08-01 11:13:14 +02:00
01aee48501 feat: player movement and animations
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Create tag and build when new code gets to main / Export (push) Successful in 2m11s
2025-08-01 10:40:47 +02:00
797438d0fd feat: cameras
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Create tag and build when new code gets to main / Export (push) Successful in 2m9s
2025-07-31 18:26:01 +02:00
14 changed files with 14649 additions and 13 deletions

42
camera/camera.gd Normal file
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@ -0,0 +1,42 @@
extends Node2D
class_name SuperCamera
@onready var area_2d: Area2D = $Area2D
@onready var camera: Camera2D = $Camera2D
@export var should_follow_player = false
@export var minimum_location = 0
@export var maximum_location = 640
signal became_active(SuperCamera)
var is_player_in_range = false
var player: Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not should_follow_player or not is_player_in_range:
return
if player.global_position.x < minimum_location or player.global_position.x > maximum_location:
return
global_position.x = player.global_position.x
func _on_body_entered(body: Node2D) -> void:
if body.name == "Player":
became_active.emit(self)
camera.make_current()
player = body
is_player_in_range = true
func _on_body_exited(body: Node2D) -> void:
if body.name == "Player":
is_player_in_range = false

1
camera/camera.gd.uid Normal file
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@ -0,0 +1 @@
uid://cn0crfbdlcoot

21
ennemy/camera.tscn Normal file
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@ -0,0 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://cwxv8xl0hi31i"]
[ext_resource type="Script" uid="uid://cn0crfbdlcoot" path="res://camera/camera.gd" id="1_f5lvx"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7mycd"]
size = Vector2(630, 340)
[node name="CameraHandler" type="Node2D"]
script = ExtResource("1_f5lvx")
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_7mycd")
[node name="Camera2D" type="Camera2D" parent="."]
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_body_exited"]

BIN
fonts/m6x11.ttf Normal file

Binary file not shown.

35
fonts/m6x11.ttf.import Normal file
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@ -0,0 +1,35 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://dgdurp0mujjjv"
path="res://.godot/imported/m6x11.ttf-320f9d6ef26922ee8a43f6dace8debd0.fontdata"
[deps]
source_file="res://fonts/m6x11.ttf"
dest_files=["res://.godot/imported/m6x11.ttf-320f9d6ef26922ee8a43f6dace8debd0.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

35
main.gd Normal file
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@ -0,0 +1,35 @@
extends Node2D
@onready var bubbles: HBoxContainer = $Bubbles
@onready var bubbles_back: TileMapLayer = $BubblesBack
@onready var bubbles_interior: TileMapLayer = $BubblesInterior
var active_camera: SuperCamera
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
for child in get_children():
if is_instance_of(child, SuperCamera):
child.became_active.connect(on_camera_became_active)
func on_camera_became_active(camera: SuperCamera):
active_camera = camera
func on_dialogue_started():
bubbles.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
func on_dialogue_ended():
bubbles.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
bubbles_back.global_position.x = active_camera.global_position.x
bubbles_interior.global_position.x = active_camera.global_position.x

1
main.gd.uid Normal file
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@ -0,0 +1 @@
uid://cvtt52wodbopm

File diff suppressed because one or more lines are too long

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@ -2,26 +2,54 @@ extends CharacterBody2D
@export_range(10, 1000, 10, "or_greater") @export_range(10, 1000, 10, "or_greater")
var speed = 300.0 var speed = 300.0
@export_range(0, 0.2, 0.001, "or_greater")
var acceleration = 0.5
@export_group("Airborne")
@export_range(0, 1000, 10, "or_greater") @export_range(0, 1000, 10, "or_greater")
var jump_velocity = 400.0 var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater") @export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1 var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var red_hood: AnimatedSprite2D = $RedHood
var animated_sprites = []
func _ready() -> void:
animated_sprites = [
knight,
red_hood
]
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor(): if not is_on_floor():
velocity += get_gravity() * delta * gravity_modifier velocity += get_gravity() * delta * gravity_modifier
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): # if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = -jump_velocity # velocity.y = -jump_velocity
# Get the input direction and handle the movement/deceleration. var direction := Input.get_axis("move_left", "move_right")
# As good practice, you should replace UI actions with custom gameplay actions. if direction > 0:
var direction := Input.get_axis("ui_left", "ui_right") for sprite in animated_sprites:
sprite.flip_h = false
if direction < 0:
for sprite in animated_sprites:
sprite.flip_h = true
if velocity.x != 0:
for sprite in animated_sprites:
sprite.play("run")
else:
for sprite in animated_sprites:
sprite.play("idle")
if direction: if direction:
velocity.x = direction * speed var smoothed_speed = speed * smoothstep(0, 1, acceleration)
velocity.x += direction * smoothed_speed
velocity.x = clampf(velocity.x, -speed, speed)
else: else:
velocity.x = move_toward(velocity.x, 0, speed) velocity.x = move_toward(velocity.x, 0, speed)

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@ -475,9 +475,13 @@ radius = 6.0
height = 26.0 height = 26.0
[node name="Player" type="CharacterBody2D"] [node name="Player" type="CharacterBody2D"]
collision_layer = 3
script = ExtResource("1_yw30f") script = ExtResource("1_yw30f")
speed = 200.0
acceleration = 0.177
[node name="Knight" type="AnimatedSprite2D" parent="."] [node name="Knight" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(1, -28) position = Vector2(1, -28)
sprite_frames = SubResource("SpriteFrames_7l6ig") sprite_frames = SubResource("SpriteFrames_7l6ig")
animation = &"idle" animation = &"idle"
@ -490,5 +494,6 @@ animation = &"idle"
autoplay = "idle" autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -13) position = Vector2(0, -13)
shape = SubResource("CapsuleShape2D_g1dw6") shape = SubResource("CapsuleShape2D_g1dw6")

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@ -10,7 +10,7 @@ config_version=5
[application] [application]
config/name="ExampleProject" config/name="GMTK25"
run/main_scene="uid://s1cx1gvt4bed" run/main_scene="uid://s1cx1gvt4bed"
config/features=PackedStringArray("4.4", "Forward Plus") config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
@ -25,6 +25,37 @@ window/stretch/mode="viewport"
project/assembly_name="ExampleProject" project/assembly_name="ExampleProject"
[gui]
theme/custom_font="uid://dgdurp0mujjjv"
[input]
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
]
}
hit={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(196, 11),"global_position":Vector2(205, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0 textures/canvas_textures/default_texture_filter=0

12331
world_assets/Cave/cave.tres Normal file

File diff suppressed because it is too large Load Diff

1526
world_assets/bubbles.tres Normal file

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@ -0,0 +1,503 @@
[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://dd5m4np46tpwj"]
[ext_resource type="Texture2D" uid="uid://bpxb7i01132fx" path="res://world_assets/stringstar fields/tileset.png" id="1_43q56"]
[ext_resource type="Texture2D" uid="uid://cjo4jkl6vrlnr" path="res://world_assets/stringstar fields/background_0.png" id="2_8j40t"]
[ext_resource type="Texture2D" uid="uid://8g0cklh8u1q6" path="res://world_assets/stringstar fields/background_1.png" id="3_y3hoy"]
[ext_resource type="Texture2D" uid="uid://bs66qg0effkb5" path="res://world_assets/stringstar fields/background_2.png" id="4_t166m"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aw6je"]
texture = ExtResource("1_43q56")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
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0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
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16:2/0 = 0
17:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
16:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
16:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
16:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
6:7/0 = 0
7:7/0 = 0
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13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
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10:8/0 = 0
11:8/0 = 0
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13:8/0 = 0
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0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0 = 0
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0 = 0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0 = 0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dcg8p"]
texture = ExtResource("2_8j40t")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
16:0/0 = 0
17:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
16:1/0 = 0
17:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
16:2/0 = 0
17:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
16:4/0 = 0
17:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
16:5/0 = 0
17:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
16:6/0 = 0
17:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wdk1o"]
texture = ExtResource("3_y3hoy")
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
7:7/0 = 0
8:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_os1w6"]
texture = ExtResource("4_t166m")
15:7/0 = 0
16:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
4:8/0 = 0
5:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
[resource]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_aw6je")
sources/1 = SubResource("TileSetAtlasSource_dcg8p")
sources/2 = SubResource("TileSetAtlasSource_wdk1o")
sources/3 = SubResource("TileSetAtlasSource_os1w6")