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116
.gitea/workflows/main.yaml
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116
.gitea/workflows/main.yaml
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name: Create tag and build when new code gets to main
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run-name: Create tag and build when new code gets to main
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on:
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push:
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branches:
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- main
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tags-ignore:
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- "**"
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env:
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GAME_NAME: GodotExampleProject
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ITCHIO_USERNAME: Minimata
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ITCHIO_GAMEID: CICDTestProject
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jobs:
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BumpTag:
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runs-on: ubuntu-latest
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outputs:
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tag_name: ${{ steps.bump-tag.outputs.new_tag }}
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steps:
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- name: Check out repository code
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uses: actions/checkout@v4
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with:
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lfs: false
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- name: Remove buggy pre-push hook
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run: |
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rm -f .git/hooks/pre-push
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- name: Bump version and push tag
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id: bump-tag
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uses: anothrNick/github-tag-action@v1
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env:
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GITHUB_TOKEN: ${{ secrets.TOKEN }}
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GIT_API_TAGGING: false
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WITH_V: true
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PRERELEASE: false
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INITIAL_VERSION: 0.1.0
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DEFAULT_BUMP: patch
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Export:
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runs-on: ubuntu-latest
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needs: BumpTag
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container:
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image: barichello/godot-ci:mono-4.4.1
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steps:
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- name: Install node, curl and zip
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run: |
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apt update && apt -y install curl zip nodejs
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- name: Checkout with LFS
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uses: https://git.game-dev.space/minimata/checkout-lfs.git@main
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with:
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checkout-version: 3
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- name: Import resources and build solution
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run: |
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godot --headless --editor --build-solutions --quit --import --path $PWD
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --import --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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zip -r Linux.zip build/linux
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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zip -r Mac.zip build/mac
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- name: Upload Windows build
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uses: actions/upload-artifact@v3
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with:
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name: WindowsBuild
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path: Windows.zip
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Windows.zip
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buildChannel: windows
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- name: Upload Linux build
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uses: actions/upload-artifact@v3
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with:
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name: LinuxBuild
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path: Linux.zip
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Linux.zip
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buildChannel: linux
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- name: Upload Mac build
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uses: actions/upload-artifact@v3
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with:
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name: MacBuild
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path: Mac.zip
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Mac.zip
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buildChannel: mac
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