feat: basic dialogue system and opening cutscene
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18
ennemy/armored_ennemy.tscn
Normal file
18
ennemy/armored_ennemy.tscn
Normal file
@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://c5ruphrd8ebuu"]
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[ext_resource type="Script" uid="uid://dailpwkay2nu5" path="res://ennemy/armored_ennemy.gd" id="1_f4v0e"]
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[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="1_k1sc2"]
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[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="2_f4v0e"]
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[node name="ArmoredEnnemy" type="CharacterBody2D"]
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script = ExtResource("1_f4v0e")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(1, -28)
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sprite_frames = ExtResource("1_k1sc2")
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animation = &"jump"
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autoplay = "idle"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -13)
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shape = ExtResource("2_f4v0e")
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